making progress on v0.6

General discussion of the Project Reality: BF2 modification.
Deadmonkiefart
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Post by Deadmonkiefart »

STOP HARRASSING ME I WANT TO KNOW NOW!!! :hissyfit:
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Clypp
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Post by Clypp »

Has L-AT really led to "gheymayness"? I don't mind limited kit but I do mind having to go through the request system at a main or a rally point to get it.

Question about the Insurgent Embedded: Why can't people with civilian kits request it? I think this adds an unnecessary complication to the game. Newcomers should not have to learn little things like that to be effective. (IMO) Can I ask why this is the plan?
Desertfox
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Post by Desertfox »

Look beyond the shovel and you will see something of great excitement.
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ReadMenace
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Post by ReadMenace »

Clypp wrote:Has L-AT really led to "gheymayness"? I don't mind limited kit but I do mind having to go through the request system at a main or a rally point to get it.

Question about the Insurgent Embedded: Why can't people with civilian kits request it? I think this adds an unnecessary complication to the game. Newcomers should not have to learn little things like that to be effective. (IMO) Can I ask why this is the plan?
Promote teamwork?
Deadmonkiefart
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Post by Deadmonkiefart »

Desertfox wrote:Look beyond the shovel and you will see something of great excitement.
:cussing:
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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eggman
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Post by eggman »

Clypp wrote:Has L-AT really led to "gheymayness"? I don't mind limited kit but I do mind having to go through the request system at a main or a rally point to get it.
Yeah it has. APC kills squad, squad respawns 4x Light AT, kills APC. Bleh. We want to get the game to the point where squads equip themselves for a "mission" and try and keep themselves alive for long periods of time. You can aruge that "but egg it doesn't play like that on Pub servers" bit that's not going to stop us from trying to move the dynamics in that direction.
Clypp wrote: Question about the Insurgent Embedded: Why can't people with civilian kits request it? I think this adds an unnecessary complication to the game. Newcomers should not have to learn little things like that to be effective. (IMO) Can I ask why this is the plan?
The Civilian is a new and visually distinct class. They cannot carry weapons and they cannot pickup kits with weapons in them. We don't ever want there to be a situation where the Civilian is armed beyond the kit we have designed for them (doesn't work with the design goals of the class). If the SF Operator spawned as a Civilian, then was granted a kit request for an SF kit they would *look* like an unarmed Civilian, but be armed as an SF class. Folks who are leading a squad of 6 should know the mechanics of the game. There's no catastrophic impact here or anything .. they just won't be granted the SF kit if they have spawned as a Civilian. And .. not sure if what we have done is going to work .. but the Civilian will either be an awful choice for or not allowed to be a squad leader.

wrt the Shovel it will be used by Engineers and Riflemen to construct and repair some simple facilities at the direction of the Commander.
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Deadmonkiefart
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Post by Deadmonkiefart »

Facilities as in defensive buildings/earthworks, or facilities as in commander assets?
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Clypp
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Post by Clypp »

Thanks for the excellent reply eggman.

Unarmed civilians? I think there is more to this than it looks like. Interesting.
ReadMenace
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Post by ReadMenace »

Civilian Class = Hellsyes
eggman
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Post by eggman »

Deadmonkiefart wrote:Facilities as in defensive buildings/earthworks, or facilities as in commander assets?
wrench is used to set up/repair some assets, shovel used to build/repair others.
Clypp wrote:Unarmed civilians? I think there is more to this than it looks like. Interesting.
they can throw rocks :p
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NYgurkha
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Post by NYgurkha »

'[R-DEV wrote:eggman']wrt the Shovel it will be used by Engineers and Riflemen to construct and repair some simple facilities at the direction of the Commander.
FIELD HOSPITALS!!!!!!!!!! :shock:
Demio
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Post by Demio »

The shovel will be used for several thing's related to the gameplay :mrgreen:

Edit: Meh, nevermind. egg spilled the beans :(
Every generation seems to have 20 to 40 I.Q. points less than their previous generation... They become more stupid by the hour.. - [R-DEV]Ghostrider
Hfett
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Post by Hfett »

Will the Light at get 2 rounds? or it will be the same class but limited?
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Deadmonkiefart
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Post by Deadmonkiefart »

Awww... If you managed to make it so that you could also dig small foxholes with a shovel I would be so happy. If the BF2 engine can allow you to construct commander asstets/buildings, why can't you make foxholes/trenches/earthbarriers? It would add a lot of strategy and teamwork and be realistic!
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eggman
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Post by eggman »

Light AT still 1 round.

Entrenchment is an experiment we'll get to at some point, have some stuff in the works .. just proof of concept now, prolly not much if any in v0.6 but we'll try it out in a future release.
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[T]Terranova7
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Post by [T]Terranova7 »

Interesting changes. What kits will players find in place of the AP & Light AT classes? Or is this still a WIP (or just under wraps for the moment?) Would love to throw some ideas out in the suggestions forum.
Deadmonkiefart
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Post by Deadmonkiefart »

If you did, I would't know how to express my gratitude.....
If you did, I would never complain about another thing ever again...
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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Rick_the_new_guy
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Post by Rick_the_new_guy »

'[R-DEV wrote:eggman']Yeah it has. APC kills squad, squad respawns 4x Light AT, kills APC. Bleh. We want to get the game to the point where squads equip themselves for a "mission" and try and keep themselves alive for long periods of time. You can aruge that "but egg it doesn't play like that on Pub servers" bit that's not going to stop us from trying to move the dynamics in that direction.
:p

This is a great call.

I love how you guys are giving the Armour a fighting chance.

__

I was playing Sunday and we were assaulting the Fishing Village, and a tank started rolling up.

No, a vanillia Spec Ops did not get behind it and put C4 on it and blow it up.
No, Guys did not spawn in with vanillia AT, and shot it all to hell with five rounds each.

What we did was blanked our jungle fatigues, jumped in a ditch and crawled away from the beast.

Felt very.... how you say... Realistic.

Again, the call to limit light AT was one more correct step toward realism.

____

Question: What will replace the Light AT out of the seven default kits?
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eggman
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Post by eggman »

classes have been given an incremental overhaul. We've looked at lots of suggestions and are sorting out a few details, but generally the class system changes for v0.6 are done. will post more details once we sort out the kinks.
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