77SiCaRiO77 wrote:but the rocket hit the wall 5 m to the right of the sight (and 0.5 m away from you ) and you , the civilian , the insurgents and the USMC die .
Just a question, will there be multiple civilian skins ? or only one ? As this is where a bit of diversity (old man, woman, teenage kid ... ) would give it its true color. (But the engine probably handle this)
For the rest I love the thought being put into this by the Devs. This is the kind of thing that brings this mod to new heights
ReadMenace wrote: When a civilian is "Arrested" does he "die"?
Yes. And the conventional army receives a small ticket bonus (metaphorically speaking they gain intelligence and an advantage as a result of capturing a civilian collaborator).
No offense but this doesn't sound like a wonderful idea. I will, however, play .6 and live it up. I gotta check out that .6 thread, the locked one, too. I wonder if Millitia in in yet...
if you cant do anything to a civ why would you chase him? makes no sense, but when civ enters the mosque area he should automatically go down for 1 min of praying, then fold up his welcome mat and go on with his business.
'[R-DEV wrote:eggman']to "capture" them; stop him from spying on you; get a ticket bonus for your team; force him to respawn with a penalty for being captured.
It also adds a new dynamic to the game, the USMC / Brits can't just fire on insurgency anymore, at a far distance, much like in real life.
BTW: insurgency should be able to blend in, as they do in real life. (Put their gun away)