Question about civilians

General discussion of the Project Reality: BF2 modification.
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ReadMenace
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Post by ReadMenace »

So uhhh. They (USMC) can capture civilians? How's that work? Zipties?
5dollar
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Post by 5dollar »

TFC - Hunted?
77SiCaRiO77
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Post by 77SiCaRiO77 »

'[R-PUB wrote:Hfett']who also fires a RPG on the humvee
but the rocket hit the wall 5 m to the right of the sight (and 0.5 m away from you ) and you , the civilian , the insurgents and the USMC die .
dbzao
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Post by dbzao »

Right now you must knife the civilian to "arrest" him. We may add some plastic handcuffs in the future, but right now that's the way to do it.
El_Vikingo
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Post by El_Vikingo »

but is the civilian another faction, or a kit?!!
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
dbzao
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Post by dbzao »

Insurgent kit.
Hfett
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Post by Hfett »

77SiCaRiO77 wrote:but the rocket hit the wall 5 m to the right of the sight (and 0.5 m away from you ) and you , the civilian , the insurgents and the USMC die .
LoL


Civilian is a Kit
www.joinsquadbrasil.com.br
Saobh
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Post by Saobh »

Just a question, will there be multiple civilian skins ? or only one ? As this is where a bit of diversity (old man, woman, teenage kid ... ) would give it its true color. (But the engine probably handle this)

For the rest I love the thought being put into this by the Devs. This is the kind of thing that brings this mod to new heights :razz:
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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dbzao
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Post by dbzao »

Right now just one skin because it's a proof of concept.
ReadMenace
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Post by ReadMenace »

:shock: When a civilian is "Arrested" does he "die"? :shock:
dbzao
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Post by dbzao »

Yep he "dies"... :p
ReadMenace
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Post by ReadMenace »

'[R-DEV wrote:dbzao']Yep he "dies"... :p
Is there a way that the body instead of rag-dolling as usual, goes into a hogtie position until respawn?

-Read
eggman
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Post by eggman »

ReadMenace wrote: :shock: When a civilian is "Arrested" does he "die"? :shock:
Yes. And the conventional army receives a small ticket bonus (metaphorically speaking they gain intelligence and an advantage as a result of capturing a civilian collaborator).
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Expendable Grunt
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Post by Expendable Grunt »

No offense but this doesn't sound like a wonderful idea. I will, however, play .6 and live it up. I gotta check out that .6 thread, the locked one, too. I wonder if Millitia in in yet...
Thunderklumpf
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Post by Thunderklumpf »

'[R-CON wrote:soraflair']This is the Project Reality's team concept render.
http://www.liveleak.com/view?i=b83_1173818870
(Not safe for work)
Such pussys those americans are....LOL
bosco_
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Post by bosco_ »

bosco wrote:Will the US Forces get flashbangs? Maybe for the officers or something.
?
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Sneak Attack
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Post by Sneak Attack »

if you cant do anything to a civ why would you chase him? makes no sense, but when civ enters the mosque area he should automatically go down for 1 min of praying, then fold up his welcome mat and go on with his business.
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KP
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Post by KP »

'[R-PUB wrote:Hfett']You are a civilian, you got insurgents friends on your squad

they are hiding inside a building near your position

You saw a US humvee passin by, you trow some rocks

A Marine comes to capture you, you run inside the building and tell the insurgents that a marine is comming

He enter the building just to be ambushed by the insurgents who also fires a RPG on the humvee and a firefight starts

Teamwork with Civilians and insurgents will be the key for the victory (and fun)
And that's actually more than enough to satisfy my need to fool infidel dogs for a while.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
eggman
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Post by eggman »

Sneak Attack wrote:if you cant do anything to a civ why would you chase him?
to "capture" them; stop him from spying on you; get a ticket bonus for your team; force him to respawn with a penalty for being captured.
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soraflair
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Post by soraflair »

'[R-DEV wrote:eggman']to "capture" them; stop him from spying on you; get a ticket bonus for your team; force him to respawn with a penalty for being captured.
It also adds a new dynamic to the game, the USMC / Brits can't just fire on insurgency anymore, at a far distance, much like in real life.

BTW: insurgency should be able to blend in, as they do in real life. (Put their gun away)
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