Mortar Crew

Suggestions from our community members for PR:BF2. Read the stickies before posting.
AtlantaFalcons
Retired PR Developer
Posts: 344
Joined: 2006-01-12 05:48

Post by AtlantaFalcons »

Sweet! Fastroping is finally going to be in .6. This is the best news I've heard all day. Thank you winky faces.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Maybe we're already using it ;)
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Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

Ahh... but two people already have mastered ropes and copters... myself included.... evidence to follow in time :)
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Instead of a moartar crew class, how about a spotter class that uses a SOFLAM drivitive; you zoom in on a target, left click to "fire" and seconds later mortar strikes come from somewhere and hit. Eng. would have to make a moarter pit beforehand. It's automated, like the arty.

Or something.
=1MD=L.Briggs
Posts: 30
Joined: 2007-03-10 21:41

Post by =1MD=L.Briggs »

=1MD=L.Briggs wrote:How about you have to request the kits:
Mortar - Spotter. Loadout: Knife, Rifle, Bioc's, Field dressing. About: Spots targets with his bioc's. By pressing E he reports them to the Co-Ordination.
Mortar - Co-Ordinator. Loadout: Knife, Pistol, Mortar(Part I) Grenade, Field Dressing. About: Has the 1st part(Tube) of the mortar and set's the mortar to the right co-ordinats.
Mortar - Loader. Loadout: Knife, Pistol, Mortar(Part II), Mortar Ammo. About: Has the 2nd part(Bi-Pod) of the mortar and the ammo, he loads(and Fire's) the mortar.

The mortar has limited range.
You need these 3 kit's for a mortar team
Clou ^
=1st Marine Div.=
=Sniper, 2nd Platoon=
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Alright everyone listen up. Im gonna lose my RPUB job for this because its supposed to be reserved for only team members.

Fastroping is in game.


To use the fastropes, be in a blackhawk and hold down ALT. Then, while still holding ALT down, move to position 4 in the blackhawk. This will put you onto the fastrope.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Guess what I'm going to do now... brb :p
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=1MD=L.Briggs
Posts: 30
Joined: 2007-03-10 21:41

Post by =1MD=L.Briggs »

Nice...
=1st Marine Div.=
=Sniper, 2nd Platoon=
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

6 mins and no news yet........................if not true (jkes but..) you are a bigger AAASSSS than rhino for underesimating the importane of **** and closing a certain thread and effectively deleating a high quality fat post of mine!!!!!!!


*laser point rest gentely against VIPERs head, the aimer just waiting for the Q"
Last edited by Top_Cat_AxJnAt on 2007-03-15 19:04, edited 1 time in total.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

*Duke bombs Top Cat, saving my life*

*Griff runs in, TKs Duke and thinks he is the hero"

Not again Griff!
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

Expendable Grunt wrote:Instead of a moartar crew class, how about a spotter class that uses a SOFLAM drivitive; you zoom in on a target, left click to "fire" and seconds later mortar strikes come from somewhere and hit. Eng. would have to make a moarter pit beforehand. It's automated, like the arty.

Or something.
no no, dont you see how many people out here (including me) want PLAYER controlled mortars? :-P
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

'[R-PUB wrote:Viper5']Alright everyone listen up. Im gonna lose my RPUB job for this because its supposed to be reserved for only team members.

Fastroping is in game.


To use the fastropes, be in a blackhawk and hold down ALT. Then, while still holding ALT down, move to position 4 in the blackhawk. This will put you onto the fastrope.
I tried this and i get CTD whenever i try it! is fastroping bugged? :-(













lol i'm not really *that* stupid :-P
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
xseeyax
Posts: 228
Joined: 2007-03-14 20:15

Post by xseeyax »

Animalmother wrote:no no, dont you see how many people out here (including me) want PLAYER controlled mortars? :-P
Exactly it wouldn't be fun if you couldn't control the actual mortar strike
xseeyax
Posts: 228
Joined: 2007-03-14 20:15

Post by xseeyax »

This is what I imagine the mortar strike to be (maybe not as big though). Pay attention to when the Marines do a strike back at the insurgant camp http://www.liveleak.com/view?i=f736a_4507
TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

This is a great idea to replace the artillery with seeming as artillery is unrealistic for maps on bf2. I'd say have them in place like the artillery( 2 mortars) have 2 to men to each mortar(1 setting the aim, one loading) and say if some one requested a mortar strike on a position it could only be carried out if there where guys manning a mortar or both (2 for more devastation) and if there are no guys manning the mortar the strike doesn't get carried and have a timer on it like 2 mins for example. Unlike the artillery now which just aims up and fires by its self.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

The Power wrote:This is a great idea to replace the artillery with seeming as artillery is unrealistic for maps on bf2..


planes and choopers are unrealistic for maps on bf2 too , hell even tanks are unrealistic .

im against the replaced arty with mortars , just add mortar , DONT replace arty with mortars
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

I don't think we'd ever use 1 man to aim and 1 man to fire. The mod may be trying to add realism but it also needs fun to operate succesfully. 1 man per mortar should be fine, if we see them..... :p
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TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

Ah yes that sounds a lot better and fun to be honest , gives them more to do. It would be strange for them not to be added :-|
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

One thing, if there's going to be player controlled Mortars we'll need alot more accurate grids to calculate Azimuth and elevation/range.
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