give all tanks barrels collision detection

Suggestions from our community members for PR:BF2. Read the stickies before posting.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

jerkzilla wrote:I think someone said in another thread that Infiltration (the UT mod) had collision detection on weapons.
But collision detection on tank barrels is a must.
While on the collision detection bit, what about proneing players with their feet sticking through the walls behind them?
it does, and its great, but i dont think that would come in to play as much in PR as it does in INF which is more urban CQB, where the collision detection while going around corners and stuff is a huge thing, in PR, it would be not so much
The_motivator
Posts: 642
Joined: 2006-09-17 23:34

Post by The_motivator »

G.Drew wrote:id like to see players heads xplode or limbs come off when hit with an m95, but i doubt that will be implemented
i like the idea with the barrels and rotors, makes the player think twice when landing/driving in a crowded area ;)

just have to say this... think your sig is big enough man?
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Spaz
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Joined: 2006-06-01 15:57

Post by Spaz »

The tank would not blow up if the barrel hit a tree it just can't turn, so to all you that think they will blow up i only got one thing to say "lol...."

I say give barrels collision detection
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JL
Posts: 189
Joined: 2007-02-26 15:49

Post by JL »

its so funny to see the T-62 under the archway south of the facility on al basrah turning the turret around, the whole tank moves from left to right!! i think it would be great if the tanks turrets all were unable to move through things.. but moving the turret into something should not move the whole tank
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

highly unlikely due to several factors...

does not affect gameplay at all...

might require remodelling the tanks (all tanks) and the end will not affect gameplay at all...

and last...its not that important and would be number 6million on the list of 5,999,999 things we have to do first...oh doesnt quite make it....

:razz: :razz: :razz:

cheers gents!!!! (bear in mind i this is IMO)
jerkzilla
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Joined: 2007-03-07 12:04

Post by jerkzilla »

it does, and its great, but i don't think that would come in to play as much in PR as it does in INF which is more urban CQB, where the collision detection while going around corners and stuff is a huge thing, in PR, it would be not so much
Yes, it does only affect CQB, but that is what Battlefield games lack, I would like to see more firefights inside buildings... And for that you need collision detection.
Well, collision detection on tank guns, hand held weapons, and proneing players would improve overall look of game/mod and thus it's feeling. And it would affect gameplay in a few situations...
ubiquitous
Posts: 115
Joined: 2007-03-02 21:53

Post by ubiquitous »

Please do not have collision detection on small arms. Whenever a game has this implemented it's an absolute nightmare. It's impossible to judge depth well enough in the game for the player to tell where it will be and issue and having a guy not be able to strafe behind a corner because he gun gets in the way is just absurd.
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

Doesn't Armored Assault or whatever have collision on the rotors? It seemed like it when i flew choppers in it.
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Deadmonkiefart
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Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

lunchbox311 wrote:Even when a 70 ton M1 hits it going 45 MPH??

Either way i say add the destructible trees so we can have people clear the road for tanks and whatnot.
I have seen a bus hit a tree going 95kph in a car chase on TV. The tree trunk was only about as thich as your leg, but the bus just stopped. The tree didn't even budge. When I saw it, I thought that someone had paused my TV it was such a sudden stop.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

'[R-DEV wrote:IronTaxi']

does not affect gameplay at all...

actually, in a tighter setting like a city or forest, its a pretty big thing to have to remember to forward your barrell whenever you need to pass through a smaller area
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

jerkzilla wrote:Yes, it does only affect CQB, but that is what Battlefield games lack, I would like to see more firefights inside buildings... And for that you need collision detection.
Well, collision detection on tank guns, hand held weapons, and proneing players would improve overall look of game/mod and thus it's feeling. And it would affect gameplay in a few situations...

Eh, bf2 engine gets pretty mediocre in CQB, its alot of inertia-less sidestrafing, bunnyhopping, and shitty hit detection
WNxKenwayy
Posts: 1101
Joined: 2006-11-29 03:16

Post by WNxKenwayy »

Deadmonkiefart wrote:I have seen a bus hit a tree going 95kph in a car chase on TV. The tree trunk was only about as thich as your leg, but the bus just stopped. The tree didn't even budge. When I saw it, I thought that someone had paused my TV it was such a sudden stop.
wow


just wow. Somehow a Bus, that isn't made out of solid rolled steel (and tungsten, and material that's classified), doesn't weigh 70 tons, isn't a tracked vehicle, going 95kph is equal to a M1A2 tank that is.

I have ridden in M2A2 Bradleys, the younger brother of the M1A2 tank if you want to call it that. The only way a tree will stop it is if the tank becomes high centered or causes it to slip a track, period. The biggest reason they aren't used for plowing down houses is because it would fall through the floor into the basement.

There isn't a tree modeled in BF2 that would do so much as slow down a M1A2.
Rusty_FunP
Posts: 102
Joined: 2005-11-09 12:39

Post by Rusty_FunP »

I agree that tanks are quite unstoppable when it comes to a forest with mediocre tree coverage, but even the mighty abrams wont plow a road into it, it must dodge most of the trees. No sane tanker in the world will mow down houses or trees with his gun, its being done with the hull that has the weight and the toughness.

Even when MBT guns breathe 120mm happiness to the world, they are still quite delicate pieces of equipment, and as such, are not designed to be battering rams. When a tank moves in tight space, the crew will have to be extra careful with the gun.

I just love when you guys state "facts" after asking about them from drunken mates who have been gunners way back when.
For instance, abrams tanks do not weight 70 tons, they dont move at 95km/h. Even at paved roads.

Please people, even with bf2's engine limitations, this mod still tries to be a realism mod, so at least try to have some sense of realism in your arguments.

Gun collision would add a lot to the claustrophobic feeling the tankers have in built-up areas,and would add lot to the gameplay with armor included.
7.62mm - One size, Fits all.
Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

Tanks are encouraged to face the turret to the rear when moving through forests so that the barrel will not get in the way if they have to move a tree aside.

Just a little bit of interesting information there...
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I put the "laughter" into "manslaughter".
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

I think it wold be cool. It would change the way the tank plays because people will consider the barrels limitations when rolling down streets or into narrow area to suport the troops. It would force it to have a more stand back roll in close quarter battles and it might even bring ot usage of the tank commander more because of the inability to for either gunner or driver to look backwards. (if they are in a close area)

[Sorry for the double post, schools computer/internet sucks]
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

I think it wold be cool. It would change the way the tank plays because people will consider the barrels limitations when rolling down streets or into narrow area to suport the troops. It would force it to have a more stand back roll in close quarter battles and it might even bring ot usage of the tank commander more because of the inability to for either gunner or driver to look backwards. (if they are in a close area)
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
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