it does, and its great, but i dont think that would come in to play as much in PR as it does in INF which is more urban CQB, where the collision detection while going around corners and stuff is a huge thing, in PR, it would be not so muchjerkzilla wrote:I think someone said in another thread that Infiltration (the UT mod) had collision detection on weapons.
But collision detection on tank barrels is a must.
While on the collision detection bit, what about proneing players with their feet sticking through the walls behind them?
give all tanks barrels collision detection
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
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The_motivator
- Posts: 642
- Joined: 2006-09-17 23:34
G.Drew wrote:id like to see players heads xplode or limbs come off when hit with an m95, but i doubt that will be implemented
i like the idea with the barrels and rotors, makes the player think twice when landing/driving in a crowded area![]()
just have to say this... think your sig is big enough man?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic5743_1.gif[/img]
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JL
- Posts: 189
- Joined: 2007-02-26 15:49
its so funny to see the T-62 under the archway south of the facility on al basrah turning the turret around, the whole tank moves from left to right!! i think it would be great if the tanks turrets all were unable to move through things.. but moving the turret into something should not move the whole tank
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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
highly unlikely due to several factors...
does not affect gameplay at all...
might require remodelling the tanks (all tanks) and the end will not affect gameplay at all...
and last...its not that important and would be number 6million on the list of 5,999,999 things we have to do first...oh doesnt quite make it....
cheers gents!!!! (bear in mind i this is IMO)
does not affect gameplay at all...
might require remodelling the tanks (all tanks) and the end will not affect gameplay at all...
and last...its not that important and would be number 6million on the list of 5,999,999 things we have to do first...oh doesnt quite make it....
cheers gents!!!! (bear in mind i this is IMO)
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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
Yes, it does only affect CQB, but that is what Battlefield games lack, I would like to see more firefights inside buildings... And for that you need collision detection.it does, and its great, but i don't think that would come in to play as much in PR as it does in INF which is more urban CQB, where the collision detection while going around corners and stuff is a huge thing, in PR, it would be not so much
Well, collision detection on tank guns, hand held weapons, and proneing players would improve overall look of game/mod and thus it's feeling. And it would affect gameplay in a few situations...
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ubiquitous
- Posts: 115
- Joined: 2007-03-02 21:53
Please do not have collision detection on small arms. Whenever a game has this implemented it's an absolute nightmare. It's impossible to judge depth well enough in the game for the player to tell where it will be and issue and having a guy not be able to strafe behind a corner because he gun gets in the way is just absurd.
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Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
I have seen a bus hit a tree going 95kph in a car chase on TV. The tree trunk was only about as thich as your leg, but the bus just stopped. The tree didn't even budge. When I saw it, I thought that someone had paused my TV it was such a sudden stop.lunchbox311 wrote:Even when a 70 ton M1 hits it going 45 MPH??
Either way i say add the destructible trees so we can have people clear the road for tanks and whatnot.
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
jerkzilla wrote:Yes, it does only affect CQB, but that is what Battlefield games lack, I would like to see more firefights inside buildings... And for that you need collision detection.
Well, collision detection on tank guns, hand held weapons, and proneing players would improve overall look of game/mod and thus it's feeling. And it would affect gameplay in a few situations...
Eh, bf2 engine gets pretty mediocre in CQB, its alot of inertia-less sidestrafing, bunnyhopping, and shitty hit detection
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WNxKenwayy
- Posts: 1101
- Joined: 2006-11-29 03:16
wowDeadmonkiefart wrote:I have seen a bus hit a tree going 95kph in a car chase on TV. The tree trunk was only about as thich as your leg, but the bus just stopped. The tree didn't even budge. When I saw it, I thought that someone had paused my TV it was such a sudden stop.
just wow. Somehow a Bus, that isn't made out of solid rolled steel (and tungsten, and material that's classified), doesn't weigh 70 tons, isn't a tracked vehicle, going 95kph is equal to a M1A2 tank that is.
I have ridden in M2A2 Bradleys, the younger brother of the M1A2 tank if you want to call it that. The only way a tree will stop it is if the tank becomes high centered or causes it to slip a track, period. The biggest reason they aren't used for plowing down houses is because it would fall through the floor into the basement.
There isn't a tree modeled in BF2 that would do so much as slow down a M1A2.
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Rusty_FunP
- Posts: 102
- Joined: 2005-11-09 12:39
I agree that tanks are quite unstoppable when it comes to a forest with mediocre tree coverage, but even the mighty abrams wont plow a road into it, it must dodge most of the trees. No sane tanker in the world will mow down houses or trees with his gun, its being done with the hull that has the weight and the toughness.
Even when MBT guns breathe 120mm happiness to the world, they are still quite delicate pieces of equipment, and as such, are not designed to be battering rams. When a tank moves in tight space, the crew will have to be extra careful with the gun.
I just love when you guys state "facts" after asking about them from drunken mates who have been gunners way back when.
For instance, abrams tanks do not weight 70 tons, they dont move at 95km/h. Even at paved roads.
Please people, even with bf2's engine limitations, this mod still tries to be a realism mod, so at least try to have some sense of realism in your arguments.
Gun collision would add a lot to the claustrophobic feeling the tankers have in built-up areas,and would add lot to the gameplay with armor included.
Even when MBT guns breathe 120mm happiness to the world, they are still quite delicate pieces of equipment, and as such, are not designed to be battering rams. When a tank moves in tight space, the crew will have to be extra careful with the gun.
I just love when you guys state "facts" after asking about them from drunken mates who have been gunners way back when.
For instance, abrams tanks do not weight 70 tons, they dont move at 95km/h. Even at paved roads.
Please people, even with bf2's engine limitations, this mod still tries to be a realism mod, so at least try to have some sense of realism in your arguments.
Gun collision would add a lot to the claustrophobic feeling the tankers have in built-up areas,and would add lot to the gameplay with armor included.
7.62mm - One size, Fits all.
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Lucid Nightmare
- Posts: 538
- Joined: 2006-06-24 09:33
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SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
I think it wold be cool. It would change the way the tank plays because people will consider the barrels limitations when rolling down streets or into narrow area to suport the troops. It would force it to have a more stand back roll in close quarter battles and it might even bring ot usage of the tank commander more because of the inability to for either gunner or driver to look backwards. (if they are in a close area)
[Sorry for the double post, schools computer/internet sucks]
[Sorry for the double post, schools computer/internet sucks]
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
-Scott R. Gourley
-Scott R. Gourley
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SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
I think it wold be cool. It would change the way the tank plays because people will consider the barrels limitations when rolling down streets or into narrow area to suport the troops. It would force it to have a more stand back roll in close quarter battles and it might even bring ot usage of the tank commander more because of the inability to for either gunner or driver to look backwards. (if they are in a close area)
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
-Scott R. Gourley
-Scott R. Gourley



