Assign a 2nd in command for squads.

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Guerra
Posts: 365
Joined: 2007-02-15 17:19

Assign a 2nd in command for squads.

Post by Guerra »

Would be nice if the squad leader had the option to assign a 2nd in command, or simply change leadership to one player.

The reason I ask is because often there will be a good squad, with a good leader and a few good members, then the leader leaves and someone who isn't capable of being squad leader is now the squad leader, he leaves and rejoins to give it to some other reluctant guy, and he leaves/rejoins, and it goes right back to the first.

So to save us a little bit of time. Its really just a matter of convenience. Not a life or death bug, but it sure would be nice, and I think everyone would agree with me.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Why doesn't the good one create a new squad? and let the others join straight after him?
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[DVB]DirtyBeets
Posts: 72
Joined: 2006-11-15 05:28

Post by [DVB]DirtyBeets »

El_Vikingo wrote:Why doesn't the good one create a new squad? and let the others join straight after him?
Yep, thats the way to go.
Lock the squad when you create the new one then invite the players from the old one, then unlock.
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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

time consuming
a chain of command would be great
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Wasteland
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Post by Wasteland »

Agreed. Vikingo, it seems like you're always there to sh*t on new ideas recently. That's time consuming, and beside, some people may be dead. So they won't be able to join until they respawn (back at base). Further, if you get an invite and you're already in a squad, you'll have to ask for another invite. This would just make things easier. Granted, it might not be feasible, and DEVs may say it fails the cost/benefit analysis. But it's still a good idea.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Was thinking about this yesterday, when I was the reluctant one how didn't want to be SL but it fell on me when our awesome SL left. I tried..but I just can't think on my feet :sad: . So I second this idea!
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
CENINJA
Posts: 150
Joined: 2007-01-27 03:38

Post by CENINJA »

That wouldn't work out well, because if the SL would be telling them to do something, then the 2nd in command tells them to do something, it would get confusing...
BF2/PR:Account - {CE}AEQUITAS&VERITAS
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Wasteland
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Post by Wasteland »

It helps when you read past the title ;)
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Guerra
Posts: 365
Joined: 2007-02-15 17:19

Post by Guerra »

Seriously, Vikingo, stop replying to my threads. Whats your in game name so I can team kill you?
hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

Guerra wrote:Seriously, Vikingo, stop replying to my threads. Whats your in game name so I can team kill you?
lol, lets just relax. i agree that i think the idea is good, but lets not get tk crazy. we arent even in game haha.

if it was based on time you joined (how it is in bf2), it would work better. maybe they dont want the crazy squad hop though. which i dont really blame them for.
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

True, it does make it more attractive to "rotate" squad leaders.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

El_Vikingo - Official Forum Chopbuster

No seriously, I like it, but it depends on the amount of work that has to be put in. I think it would be great for organizing fire teams etc etc.
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AfterDune
Retired PR Developer
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Post by AfterDune »

I'm not sure if this can be done. I don't think so :o . As far as I know, the squad-thingies are hardcoded.

Plus, I don't think we should implement this at all. I get the idea, but if a good SL leaves and nobody wants to be the new SL, I tell them I'll create a new squad and they should join, if they want me to be SL. And most of the time, they do.

Point is, just ask if anyone wants to be SL. If not, stay SL and do the best you can. Just assign an order and tell the squad to stick together (or if there's a commander, ask him for orders!). Best way to learn how to be SL is by being one ;) .
hobbs
Posts: 56
Joined: 2006-11-13 11:31

Post by hobbs »

Guerra wrote:Seriously, Vikingo, stop replying to my threads. Whats your in game name so I can team kill you?

hehe , first of all i don't condone this kind of behaviour!

But that has to be one of the funniest replies ever!
Your a real comedian Guerra! =) Looking forward to chatting with ya ingame. :razz:
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El_Vikingo
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Post by El_Vikingo »

Wasteland wrote:Agreed. Vikingo, it seems like you're always there to sh*t on new ideas recently. That's time consuming, and beside, some people may be dead. So they won't be able to join until they respawn (back at base).
It's not my fault I think this idea is not necessary, I have my own opinions. If you can't respect that, don't take it out on me. I didn't make the game.

If you thikn that's time consuming, you must be on "speed". It takes about 10 seconds. Tell them through VOIP to join "squad name" squad, as soon as they respawn. Too difficult?

The leaving and joining of squads can be annoying, especially when the same person become squad leader again and again.

Guerra wrote:Seriously, Vikingo, stop replying to my threads. Whats your in game name so I can team kill you?
Any time you want, bring it on. I'll be waiting for you on the iGi servers.
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Guerra
Posts: 365
Joined: 2007-02-15 17:19

Post by Guerra »

The problem is, lets say I'm a squad leader with some great players, I have to leave for a bit, I ask who wants squad leader? Everyone says no except one guy, so I transfer leadership to him. Or if I'm SL, and I d/c, I ask who wants SL if I d/c, then I give him #2.

Now, lets say for whatever reason, and it sometimes happens, that the maximum number of squads is full. We can't make a new squad, the guy who wants to be SL can't be, everyone tries leaving and rejoining, but it keeps switching back and forth between reluctant leaders.

This always happens. Always. If you have to make a new squad, then you have to set a new rally point and can't use the old one. Its way too inconvenient.

So please, Vikingo, don't reply to my threads, every single reply you've ever had to my threads was negative. EVERY SINGLE ONE.

Its not hard coded, the PR team could do this with about 20 lines of code or less. Easily. Its just a matter of public support for an idea to improve the flow and convenience of the game. Its not a huge bug, not a huge issue like . But it does interrupt game play and often ruin a good squad. Squad leaders can't stay on forever, sometimes they have to go, sometimes they disconnect or crash, sometimes they get kicked while flying a full blackhawk on Muttrah on Tactical Gamer to make room for a paying member.

It happens. But there are ways to smoothen out game play. Its the little things in a game that make it good, because a lot of little things adds up to be quite a bit.
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