(Old thread but archived).Doc wrote: Rotor Wash
This principle is seen when flying close to the water in
Battlefield 2, and sometimes could be seen on land. I'm
not sure if it is there on land or not, which if it is, then needs
to be beefed up a little more to make it a little more noticeable.
If it isn't there, however, it really needs implementation.
Also, I had an idea:
For daytime maps, give a "goggles" feature for Slot 7 (NVGs)
These, much like the BF2:SF gas mask, protect the user from dust kickups of the rotor wash.
Another note, the tear gas effect could be used to "punish" the player for not wearing goggles when approaching an active helicopter.
DARPA are working on a "Sandblaster" project which... well i shall just quote it
Perhaps if and when we get nice and big dust effects from landed copters (with the nice goggle idea Doc proposed).
they basically propose a battery of sensors (parking proximity meters anyone) this will help helicopter pilots master close terrain maneverability and proximity as well as giving an altitude readout/warning at extremely low levels.
DARPA on defenceindustrydaily.com wrote: Brownout has been mentioned as an issue for the CSAR-X combat search and rescue helicopter program as well. See Jane's Defense Weekly, October 31, 2006: "OPINION - Beating brownout is a CSAR priority":
"Helicopter brownouts are probably the most significant of all military operational concerns when landings are required in the desert environment. Brownout-related mishaps account for a significant number of incidents resulting in severe injury, loss of life and aircraft.In September a US Air Force Research Laboratory/Defense Advanced Research Projects Agency researcher, Major Peter Doty, briefed that since 1973 there are estimated to have been 21 MH-53 and 10 HH-60G brownout mishaps as pilots lost visual reference due to blowing dust and debris"




