Rotorwash

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Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Rotorwash

Post by Darkpowder »

Doc wrote: Rotor Wash

This principle is seen when flying close to the water in
Battlefield 2, and sometimes could be seen on land. I'm
not sure if it is there on land or not, which if it is, then needs
to be beefed up a little more to make it a little more noticeable.
If it isn't there, however, it really needs implementation.

Also, I had an idea:
For daytime maps, give a "goggles" feature for Slot 7 (NVGs)
These, much like the BF2:SF gas mask, protect the user from dust kickups of the rotor wash.
Another note, the tear gas effect could be used to "punish" the player for not wearing goggles when approaching an active helicopter.
(Old thread but archived).

DARPA are working on a "Sandblaster" project which... well i shall just quote it
Perhaps if and when we get nice and big dust effects from landed copters (with the nice goggle idea Doc proposed).

they basically propose a battery of sensors (parking proximity meters anyone) this will help helicopter pilots master close terrain maneverability and proximity as well as giving an altitude readout/warning at extremely low levels.
DARPA on defenceindustrydaily.com wrote: Brownout has been mentioned as an issue for the CSAR-X combat search and rescue helicopter program as well. See Jane's Defense Weekly, October 31, 2006: "OPINION - Beating brownout is a CSAR priority":

"Helicopter brownouts are probably the most significant of all military operational concerns when landings are required in the desert environment. Brownout-related mishaps account for a significant number of incidents resulting in severe injury, loss of life and aircraft.In September a US Air Force Research Laboratory/Defense Advanced Research Projects Agency researcher, Major Peter Doty, briefed that since 1973 there are estimated to have been 21 MH-53 and 10 HH-60G brownout mishaps as pilots lost visual reference due to blowing dust and debris"
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

i think tis is kinda a lot of work/gameplay changes for something that is fairly irrelevant
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

This may control noobs, or may have the opposite effect.

Don't ask me how I know.
Last edited by El_Vikingo on 2007-03-21 13:57, edited 1 time in total.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

it would be a grand addition
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

I would really like this feature, but im scared the devs wont' add it on fear of lag
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Make it a local effect.
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JL
Posts: 189
Joined: 2007-02-26 15:49

Post by JL »

they added it for the tank gunner after firing.. which i think could also use some more sand.. but when the gunner fires and driver does not experience this effect.. it would be great if the helicopters kicked up a cloud of dust across the map.. but if its local then how would it be different? only the pilot sees it? i think it would be cool to dust people in the desert.. :P

p.s. DID is great.. TUSK upgrade should be mentioned for future versions, especially al basrah.
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