Team Application

General discussion of the Project Reality: BF2 modification.
DEV.olution777
Posts: 4
Joined: 2005-09-07 22:39

Team Application

Post by DEV.olution777 »

Are there any open spots? If so I would like to apply for a spot as a coder. I have worked on a few other mods including Operation Restore Hope, Ancolius, and Final Front. I don't play online much because I spend my time working on the game files to make single player as realistic as possible. I can't really show you any previous work because it's hard showing a python script to someone and having them be excited about it, but if you can come up with a way I can show you please tell me.
DEV.olution777
Posts: 4
Joined: 2005-09-07 22:39

Post by DEV.olution777 »

It would be good if someone would reply...
Tactical Advantage
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Joined: 2005-02-10 20:43

Post by Tactical Advantage »

Sorry, no one has replyed yet, but im guessing your post got pushed back by new posts, but im sure you'll getting a reply soon from one of the Developers, by the way, Welcome to the Forum...
GOD BLESS AMERICA AND OUR ALLIES
CobraPhantom
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Joined: 2005-03-28 13:00

Post by CobraPhantom »

As far as I know, PR has 2 great coders already, but Just be patient or PM one of the devs.
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Dre
Retired PR Developer
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Joined: 2005-04-10 12:00

Re: Team Application

Post by Dre »

DEV.olution777 wrote:Are there any open spots? If so I would like to apply for a spot as a coder. I have worked on a few other mods including Operation Restore Hope, Ancolius, and Final Front. I don't play online much because I spend my time working on the game files to make single player as realistic as possible. I can't really show you any previous work because it's hard showing a python script to someone and having them be excited about it, but if you can come up with a way I can show you please tell me.
Sorry for the delay in response, but the members of the development team are working folks and living in various parts of the world. So, realistically speaking, there will be a time where you may not see a reply for a few hours.

As far as your applying to be a member of the team, I'm not sure if we're hiring coders, however, the best bet to kick the process off is email the team lead, requiem via [email protected] . He will be more than happy to discuss any openings we may have.
Comanche
Posts: 7
Joined: 2004-11-02 00:58

Post by Comanche »

Hi, i would like to apply *** a modeler for your mod. I am working with Cinema 4d r9, but i can export 3ds files. Curently I only did high-polygon models. Unfortunately i have no experience with skinning or animation. U can see some of my work on http://www.mindfusion4d.net.tf .

Comanche
Dre
Retired PR Developer
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Post by Dre »

Hello Comanche. I enjoyed looking through your work. Please contact requiem via [email protected] for more information. And thank you for stopping by.
Wolfmaster
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Post by Wolfmaster »

your work looks real good Comanche.....

btw, didn't req say the team was looking for modelers?
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Alpha_Lima
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Post by Alpha_Lima »

CobraPhantom wrote:As far as I know, PR has 2 great coders already, but Just be patient or PM one of the devs.
We actually have 3, [R-DEV]ArchEnemy, [R-DEV]Paladin-X, and [R-DEV]Djuice. ;)
Wolfmaster
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Post by Wolfmaster »

of which one is concentrating on prmm and the others on the full mod.... right?
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Beckwith
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Post by Beckwith »

yea Pally is the primary guy for PRMM atm,

arent Hailo and Wybl coders to?
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DEV.olution777
Posts: 4
Joined: 2005-09-07 22:39

Post by DEV.olution777 »

Comanche wrote:Hi, i would like to apply *** a modeler for your mod. I am working with Cinema 4d r9, but i can export 3ds files. Curently I only did high-polygon models. Unfortunately i have no experience with skinning or animation. U can see some of my work on http://www.mindfusion4d.net.tf .

Comanche
You couldn't make your own topic? I don't mind that you used mine, I'm just asking.
Dre
Retired PR Developer
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Post by Dre »

I'm glad that he didn't. Made my life easier.
DEV.olution777
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Joined: 2005-09-07 22:39

Post by DEV.olution777 »

Lol. That works, I guess.
TerribleOne
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Joined: 2005-06-26 16:00

Post by TerribleOne »

Comanche do you have any low poly work? High poly modeling is very different to low poly allthough im sure your perfectly capable of both.

Low poly is somtimes more demanding in the fact you have a limited amount of triangles for a part you could normally copy to perfection in high poly sub-d modeling.
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BlakeJr
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Post by BlakeJr »

[R-DEV wrote:Alpha_Lima]
CobraPhantom wrote:As far as I know, PR has 2 great coders already, but Just be patient or PM one of the devs.
We actually have 3, [R-DEV]ArchEnemy, [R-DEV]Paladin-X, and [R-DEV]Djuice. ;)
Umm, what about Frosty-whats-his-number from Battlefield Experience? Or did I miss something back when BFE was discontinued and he posted something over at TBF2 like "if you want to see more of my work you will have to wait for PR" well, more or less something like that...

Besides, isn't it about time to have the Team page updated?
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requiem
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Post by requiem »

He never showed, so that's that.

Teampage is going to be updated soon.
CobraPhantom
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Joined: 2005-03-28 13:00

Post by CobraPhantom »

Sorry Djuice, didnt mean to leave you out :D
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Comanche
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Joined: 2004-11-02 00:58

Post by Comanche »

Well actually as i never worked on a mod i don't have such experience. However as far as i see it's about as you say just using less polygons, much less and most details are added by bumpmaps and colour maps. How much polygones can be used at the most for a vehicle and how much for gun with the bf2 engine. For the rest i would also like to know, is all model one single object?

Comanche
BlakeJr
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Post by BlakeJr »

requiem wrote:He never showed, so that's that.

Teampage is going to be updated soon.
That was nice of him... :roll:
I really liked BFE and was looking forward to his input on PR.

So be it. On with the show! :D
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