Team Application
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DEV.olution777
- Posts: 4
- Joined: 2005-09-07 22:39
Team Application
Are there any open spots? If so I would like to apply for a spot as a coder. I have worked on a few other mods including Operation Restore Hope, Ancolius, and Final Front. I don't play online much because I spend my time working on the game files to make single player as realistic as possible. I can't really show you any previous work because it's hard showing a python script to someone and having them be excited about it, but if you can come up with a way I can show you please tell me.
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Tactical Advantage
- Posts: 587
- Joined: 2005-02-10 20:43
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CobraPhantom
- Posts: 689
- Joined: 2005-03-28 13:00
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Dre
- Retired PR Developer
- Posts: 399
- Joined: 2005-04-10 12:00
Re: Team Application
Sorry for the delay in response, but the members of the development team are working folks and living in various parts of the world. So, realistically speaking, there will be a time where you may not see a reply for a few hours.DEV.olution777 wrote:Are there any open spots? If so I would like to apply for a spot as a coder. I have worked on a few other mods including Operation Restore Hope, Ancolius, and Final Front. I don't play online much because I spend my time working on the game files to make single player as realistic as possible. I can't really show you any previous work because it's hard showing a python script to someone and having them be excited about it, but if you can come up with a way I can show you please tell me.
As far as your applying to be a member of the team, I'm not sure if we're hiring coders, however, the best bet to kick the process off is email the team lead, requiem via [email protected] . He will be more than happy to discuss any openings we may have.
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Comanche
- Posts: 7
- Joined: 2004-11-02 00:58
Hi, i would like to apply *** a modeler for your mod. I am working with Cinema 4d r9, but i can export 3ds files. Curently I only did high-polygon models. Unfortunately i have no experience with skinning or animation. U can see some of my work on http://www.mindfusion4d.net.tf .
Comanche
Comanche
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Dre
- Retired PR Developer
- Posts: 399
- Joined: 2005-04-10 12:00
Hello Comanche. I enjoyed looking through your work. Please contact requiem via [email protected] for more information. And thank you for stopping by.
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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Alpha_Lima
- Retired PR Developer
- Posts: 313
- Joined: 2004-09-04 12:00
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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DEV.olution777
- Posts: 4
- Joined: 2005-09-07 22:39
You couldn't make your own topic? I don't mind that you used mine, I'm just asking.Comanche wrote:Hi, i would like to apply *** a modeler for your mod. I am working with Cinema 4d r9, but i can export 3ds files. Curently I only did high-polygon models. Unfortunately i have no experience with skinning or animation. U can see some of my work on http://www.mindfusion4d.net.tf .
Comanche
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Dre
- Retired PR Developer
- Posts: 399
- Joined: 2005-04-10 12:00
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TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
Comanche do you have any low poly work? High poly modeling is very different to low poly allthough im sure your perfectly capable of both.
Low poly is somtimes more demanding in the fact you have a limited amount of triangles for a part you could normally copy to perfection in high poly sub-d modeling.
Low poly is somtimes more demanding in the fact you have a limited amount of triangles for a part you could normally copy to perfection in high poly sub-d modeling.
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
Umm, what about Frosty-whats-his-number from Battlefield Experience? Or did I miss something back when BFE was discontinued and he posted something over at TBF2 like "if you want to see more of my work you will have to wait for PR" well, more or less something like that...[R-DEV wrote:Alpha_Lima]We actually have 3, [R-DEV]ArchEnemy, [R-DEV]Paladin-X, and [R-DEV]Djuice.CobraPhantom wrote:As far as I know, PR has 2 great coders already, but Just be patient or PM one of the devs.![]()
Besides, isn't it about time to have the Team page updated?
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requiem
- Retired PR Developer
- Posts: 3651
- Joined: 2004-07-22 16:00
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Comanche
- Posts: 7
- Joined: 2004-11-02 00:58
Well actually as i never worked on a mod i don't have such experience. However as far as i see it's about as you say just using less polygons, much less and most details are added by bumpmaps and colour maps. How much polygones can be used at the most for a vehicle and how much for gun with the bf2 engine. For the rest i would also like to know, is all model one single object?
Comanche
Comanche
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BlakeJr
- Retired PR Developer
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