Iv been messing arround with the bfeditor and im getting used to it
This is my first map, the only thing that is already complete is the terrain (i made all with the bfeditor, without terragen or any third party program
It will be a florest map for infantary with boats on the rivers and little to no land transport
http://www.youtube.com/watch?v=6r4jbNnHRcM
[Help] Im learning how to map
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
[Help] Im learning how to map
www.joinsquadbrasil.com.br
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
Yay for hfett! 
Finnaly you're making it bro!
Ok, now the terrain is really looking fine - I would suggest you to remove the small mountains on the edge of the map - you don't need them, if your map representys the amazon river or such (wich I THINK it does or at least looks like
) you won't have to worry about limiting the terrain in those parts, since in some spots the river has 80km diameter.
Also, make sure you generate low detail maps.
You'll do that by selecting a texture and on the tweaker bar (lower one on the left side) setting low detail type 1 for plain places, and 2 for steep spots like mountains. Then, on the right "general bar", click "Set Low-detail texture" (select the only one) and "generate low-detail map". You're done when you apply that to all textures. Don't forget to save often.
Also, if you have any specific doubt, feel free to send me an MP (in portuguese since you'll probably find it easier) or Vic at BpM, and of course, infobb that is your clan mate i think
Finnaly you're making it bro!
Ok, now the terrain is really looking fine - I would suggest you to remove the small mountains on the edge of the map - you don't need them, if your map representys the amazon river or such (wich I THINK it does or at least looks like
Also, make sure you generate low detail maps.
You'll do that by selecting a texture and on the tweaker bar (lower one on the left side) setting low detail type 1 for plain places, and 2 for steep spots like mountains. Then, on the right "general bar", click "Set Low-detail texture" (select the only one) and "generate low-detail map". You're done when you apply that to all textures. Don't forget to save often.
Also, if you have any specific doubt, feel free to send me an MP (in portuguese since you'll probably find it easier) or Vic at BpM, and of course, infobb that is your clan mate i think

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Jedimushroom
- Posts: 1130
- Joined: 2006-07-18 19:03
There is just something missing from that Amazon Rainforest map, but I just can't picture what....

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
The fal model looks amazing btw.
Also, it's expected for maps like these to have lots of trees (maybe even more than Ghost train or Mao Valley) since it's a rain forest. The amazon has the greatest bio-diversity in the world, especially for vegetation, you'll find from bamboos to palm trees (not the ones you have in BF2, those are from dry places - you can see that by the leaf format). Also new bush models and such...
Also, it's expected for maps like these to have lots of trees (maybe even more than Ghost train or Mao Valley) since it's a rain forest. The amazon has the greatest bio-diversity in the world, especially for vegetation, you'll find from bamboos to palm trees (not the ones you have in BF2, those are from dry places - you can see that by the leaf format). Also new bush models and such...



