[Help] Im learning how to map

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Hfett
Posts: 1672
Joined: 2006-06-10 20:50

[Help] Im learning how to map

Post by Hfett »

Iv been messing arround with the bfeditor and im getting used to it

This is my first map, the only thing that is already complete is the terrain (i made all with the bfeditor, without terragen or any third party program

It will be a florest map for infantary with boats on the rivers and little to no land transport

http://www.youtube.com/watch?v=6r4jbNnHRcM
www.joinsquadbrasil.com.br
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

very nice looking terrain, looking forward to seeing hte rest
vfn4i83
Posts: 110
Joined: 2006-06-17 06:24

Post by vfn4i83 »

nice work

Its a pitty the bf engine does not suport animal life, some gorilas could be part of the enviroment.
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-╚╝--║-----║--╚═╝--------║--║-╚══╝-╚══╝---
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Yay for hfett! :D
Finnaly you're making it bro!

Ok, now the terrain is really looking fine - I would suggest you to remove the small mountains on the edge of the map - you don't need them, if your map representys the amazon river or such (wich I THINK it does or at least looks like :P ) you won't have to worry about limiting the terrain in those parts, since in some spots the river has 80km diameter.

Also, make sure you generate low detail maps.
You'll do that by selecting a texture and on the tweaker bar (lower one on the left side) setting low detail type 1 for plain places, and 2 for steep spots like mountains. Then, on the right "general bar", click "Set Low-detail texture" (select the only one) and "generate low-detail map". You're done when you apply that to all textures. Don't forget to save often.

Also, if you have any specific doubt, feel free to send me an MP (in portuguese since you'll probably find it easier) or Vic at BpM, and of course, infobb that is your clan mate i think
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k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Post by k30dxedle »

Now that is an impressive map. Nice work.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Hawt! We gonna see the Brazilian Army?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Post by Jedimushroom »

There is just something missing from that Amazon Rainforest map, but I just can't picture what....
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

trees, jedimushroom
LOTS of trees
and there it is a project to model the brazilian army and the folks are looking forward to it, i just have no idea when it'll be done
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

The fal model looks amazing btw.

Also, it's expected for maps like these to have lots of trees (maybe even more than Ghost train or Mao Valley) since it's a rain forest. The amazon has the greatest bio-diversity in the world, especially for vegetation, you'll find from bamboos to palm trees (not the ones you have in BF2, those are from dry places - you can see that by the leaf format). Also new bush models and such...
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