[Map] Bi Ming [released]

Maps created by PR community members.
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bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

Heh, sounds like an interesting map, even though every screenshot is just pure black to me with the odd light or water feature :p
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

'[R-DEV wrote:Rhino']"we must defend this waterfall at all costs!!!!"

"i dont care if you loose all your men loose yourself aswell we can not loose that waterfall!!!!"

LOL pwnt.

:D

Anymore screenies ?
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

bobfish wrote:Heh, sounds like an interesting map, even though every screenshot is just pure black to me with the odd light or water feature :p
It looked really dark on my brother's monitor at first too. Turn up your brightness in your nividia/ati settings. You can then turn the brightness down again via your monitor for other stuff if you need to :razz:
Darth.Skyline wrote:Anymore screenies ?
Coming soon ;)
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

'[R-DEV wrote:Rhino']"we must defend this waterfall at all costs!!!!"

"i dont care if you loose all your men loose yourself aswell we can not loose that waterfall!!!!"
I meant the base of the waterfall in the screenshot. It could be used as a base camp since it is close to a watersource for the PLA. Have some tent barracks in a row, and a couple of sandbags, and it makes the map interesting.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
wasserfaller
Posts: 53
Joined: 2007-02-04 00:20

Post by wasserfaller »

zomg, teh lighties work! Love the lights on that map, good job man.

Anyone know if headlights will ever be implemented? Sorry if it's a noob question, still haven't found anything regarding this.
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Cheers! No headlights I'm afraid :sad: At the moment I'm not too sure whether a lot of the lights will be in the final version, cos the glows (lights) cause some serious fps drops, possibly inducing lag :-? If you take a trip round Greasy Mullet with an FPS display on you'll see major drops in the areas with lights which I suspect is part of the reason for some of the lag issues on the map. Have to see what happens in testing :)
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[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

I cant wait for this map. Finally a proper night map. AND its Woodlands warfare, not some cliche Urban stuff. Looking very good Rank, awesome, awesome job.
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Cheers mate!
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Here's a few new screenies:

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Last edited by Dr Rank on 2007-03-24 02:33, edited 1 time in total.
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

nice work...looks awesome...
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

'[R-DEV wrote:IronTaxi']nice work...looks awesome...
Thanks mate :)
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Looking damn good. Is it bright enough to fight on though?
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

00SoldierofFortune00 wrote:Looking damn good. Is it bright enough to fight on though?
for me it was, thou we didnt last long on the test server when i had ago before somone crashed it cos none of the vehicles where locked up :p
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Is it also light enough to tell the difference between friend and foe? Because I can already see some idiots tking friendlies with their trigger happy fingers.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Yeah. The it's-moving-let's-kill-it mentality. But people will learn when they start getting kicked. :wink:

And the SLs among us can use the whole "fire on my tracer" concept to its fullest. I like it.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

It's funny, people are more visible without the NVG then with. You can see people pretty good. However I can see how identified who is on which team will be hard for newcomers, but they will learn.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

omg, that looks Great!
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

A few new screenies ;)

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New Communications CP

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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Looks awesome.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

Great job!
You better get some NVG on it I can't see a thing other than the gun
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