[Map] Bi Ming [released]
-
Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
It looked really dark on my brother's monitor at first too. Turn up your brightness in your nividia/ati settings. You can then turn the brightness down again via your monitor for other stuff if you need tobobfish wrote:Heh, sounds like an interesting map, even though every screenshot is just pure black to me with the odd light or water feature![]()
Coming soonDarth.Skyline wrote:Anymore screenies ?
-
00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
I meant the base of the waterfall in the screenshot. It could be used as a base camp since it is close to a watersource for the PLA. Have some tent barracks in a row, and a couple of sandbags, and it makes the map interesting.'[R-DEV wrote:Rhino']"we must defend this waterfall at all costs!!!!"
"i dont care if you loose all your men loose yourself aswell we can not loose that waterfall!!!!"
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
-
wasserfaller
- Posts: 53
- Joined: 2007-02-04 00:20
-
Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Cheers! No headlights I'm afraid
At the moment I'm not too sure whether a lot of the lights will be in the final version, cos the glows (lights) cause some serious fps drops, possibly inducing lag
If you take a trip round Greasy Mullet with an FPS display on you'll see major drops in the areas with lights which I suspect is part of the reason for some of the lag issues on the map. Have to see what happens in testing 
-
[PR]AC3421
- Posts: 994
- Joined: 2006-11-06 01:40
-
00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
-
00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
-
KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Yeah. The it's-moving-let's-kill-it mentality. But people will learn when they start getting kicked. 
And the SLs among us can use the whole "fire on my tracer" concept to its fullest. I like it.
And the SLs among us can use the whole "fire on my tracer" concept to its fullest. I like it.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
-
GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
























