Concerning Artillery

Suggestions from our community members for PR:BF2. Read the stickies before posting.

Would you be willing to load an artillery piece for one round? (see page 3)

it would be cool, plus i'd get plenty of points.
24
20%
no that would be boring i'd rather be sniping.
30
25%
If the team needs my help as a loader i'll help.
67
55%
 
Total votes: 121

DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Concerning Artillery

Post by DarkTalon »

I don't think this is very high on your agenda but i think it still needs to be addressed, I think the current artillery system is very unrealistic. to my knowledge artillery is not fully automated, and still requires skill to effectively operate.

I would like to see MANNED artillery. now the first thing most people will think is "man who would want to do that?" see all those people waiting for cobras at the al basrah airport?
maybe the US could win if just a fraction of them were providing some form of support for the troops.

I believe BF2 currently uses the LW155
Image
while this is new technology, I think it's more likely for the marines to use traditional technology as this is fairly new.
I propose they use the M-198, you'll more likely then not have seen multiple clips of it firing rounds in Iraq on the nightly news.

the US currently uses M-198
Image

non-automated artillery encourages alot of teamwork.
in fact you might have a 2 or 3 man squad devoted to fire support.
you would need a spotter and one or two CREWMEN firing the machine.
communication is encouraged as well.

squad A is pinned in the Al Basrah streets, they need fire support at D7.
1. Vanilla BF2
Commander: Roger that
*commander right clicks* *howitzer automatically finds target fires some rounds* sure enough all 8 rounds hit the target exactly where the commander wanted.

2. Project Reality
Squad leader to commander "my squad is pinned at D2 requesting fire support"
Commander to Artillery Squad "alpha is pinned at D2, fire at will"
*crew fires several rounds*
Spotter "south 2 degrees"
*crew fires another barrage eliminating Insurgent squad*

what i do not support is a "loader class" as no one really does want to spend their time on BF2 loading rounds into a howitzer.

Now if anyone wants to complain about balance, this brings in a new aspect for insurgent/MEC special forces.
  • A sniper can take out an artillery crew, if it's not manned, it can't fire
  • killing the spotter, will reduce the effectiveness of the artillery
  • since artillery will be more critical, blowing it up could delay the other teams precious fire support for several minutes
even if you don't add the M-198 (my favorite artillery piece next to the Flak-88 ) and create manned artillery, it can change the way the game is played, adding a whole new element.
Thanks!
Last edited by DarkTalon on 2007-04-23 05:43, edited 1 time in total.
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

cool idea proberly thought of before but
would be mint if implemented

and i'd load for a round if it ment the artillary piece became more effective
no I in team remember
Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

I am not an expert at artillarry, nor fired one before. Bit I do know that having a single person operate it could be a disaster. IRL, the person calls out coordinates. The arty team should somehow place these coorinates so it wont fire off somewhere out there
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

Yeah it is more realistic isn’t it?

I would also like to request 3 layers of High Explosive shells on a target and then be the one trying to correct the fire. That would almost be like in a real trainer.

Think something like this has been suggested before though?

But in terms of how to implement the idea into a platoon sized project reality team, working on such small maps we play on so far…well I haven’t got a clue?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

I was thinking a spotter and two squadmembers with crewman kits operating the piece, real life howitzer teams have alot more operators, but the most on a team is 32 and we can't have 1/3 of the players operating artillery.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

How about just mess with the model/animation to include people looking things that do the loading animation?

I know the dev's wouldn't add it because it's "too much work for so little" or whatnot, but it would be preferable IMO to manned by player arty.
Image


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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

The devs could get rid of the artillery system altogether, and just create stationary weapons (like a mounted MG) with a meter showing the angle & direction,and maybe give it 3 types of shells. the hardest part would be making the models, other than that essentially it's coding a huge mounted grenade launcher

The devs want teamwork, if they keep it so a squad leader requests and the commander just right-clicks, there is no new teamwork aspect.
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

I actually liked BF1942's artillery, where you used binoculars and had to manually target things.

I remember EoD mod, on one map (Hill, or something like that) where you fired the artillery and could really do some damage if you got it on target. It was pretty fun to use, and you saw what damage you were doing, so it was worth it to sit there and use it.
Dr_Tubesteak
Posts: 172
Joined: 2007-03-09 00:44

Post by Dr_Tubesteak »

I know POE2 has manned mobile arty. If someone spots a target with the binos, while your occupying the turret you can then have access to a commander type of zoom which allows you to range in your rounds.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

K.... unlocked until something else persuades me to lock it.
Last edited by eddie on 2007-03-24 23:06, edited 1 time in total.
Image
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

thanks for unlocking it eddie, anyways i was reading some other threads about this, some of the devs were talking about mobile artillery. are you guys still working on this?
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

AFAIK they currently aren't. Maybe one day though.
Image
k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Post by k30dxedle »

'[R-MOD wrote:eddie']AFAIK they currently aren't. Maybe one day though.
Hence the model for the AS90?
Image
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Look at the date it was submitted. It is most likely suspended as I have seen no sign of this *anywhere else*
Image
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

Smitty4212 wrote:I actually liked BF1942's artillery, where you used binoculars and had to manually target things.

I remember EoD mod, on one map (Hill, or something like that) where you fired the artillery and could really do some damage if you got it on target. It was pretty fun to use, and you saw what damage you were doing, so it was worth it to sit there and use it.
I didn't like how it worked out in BF1942 (little reward for spotting)

but i think it'd work SO WELL in PR
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MarineVet
Posts: 5
Joined: 2007-03-26 05:33

RIGHT ON THE MONEY

Post by MarineVet »

I Totally agree..one of the main wpns I used in the original BF when it came out was the Self Propelled. I would also like to see manned...by 2 or more crewmen..not just one person. It would give the enemy an objective worth taking out! If I recall BF Vietnam had artillery in there Kahe Sahn (spelling?) map...then it should be easy to add to the PR mod.
Last edited by MarineVet on 2007-03-27 00:10, edited 1 time in total.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Mortars are planned for the future. Additionally, I think that mortar carriers are being looked into but dont quote me on that.
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

they should have it where if somebody with those SOFLAM nocs clicks a spot on the map where they want arty, it will give them a grid location, like Latitude Longitude stuff and to get arty to hit that spot, the commander has to go up to the arty and enter it like a vehicle and then typ in the quardinents given to him by the spotter.
Image
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

;)

Its in the works (see AS90 WIP)
Image
USAF-Marshall
Posts: 153
Joined: 2005-11-15 04:52

Post by USAF-Marshall »

DarkTalon wrote:I don't think this is very high on your agenda but i think it still needs to be addressed, I think the current artillery system is very unrealistic. to my knowledge artillery is not fully automated, and still requires skill to effectively operate.

I would like to see MANNED artillery. now the first thing most people will think is "man who would want to do that?" see all those people waiting for cobras at the al basrah airport?
maybe the US could win if just a fraction of them were providing some form of support for the troops.

I believe BF2 currently uses the XM777
Image
while this is new technology, I think it's more likely for the marines to use traditional technology as this is fairly new.
I propose they use the M-198, you'll more likely then not have seen multiple clips of it firing rounds in Iraq on the nightly news.

the US currently uses M-198
Image

non-automated artillery encourages alot of teamwork.
in fact you might have a 2 or 3 man squad devoted to fire support.
you would need a spotter and one or two CREWMEN firing the machine.
communication is encouraged as well.

squad A is pinned in the Al Basrah streets, they need fire support at D7.
1. Vanilla BF2
Commander: Roger that
*commander right clicks* *howitzer automatically finds target fires some rounds* sure enough all 8 rounds hit the target exactly where the commander wanted.

2. Project Reality
Squad leader to commander "my squad is pinned at D2 requesting fire support"
Commander to Artillery Squad "alpha is pinned at D2, fire at will"
*crew fires several rounds*
Spotter "south 2 degrees"
*crew fires another barrage eliminating Insurgent squad*

what i do not support is a "loader class" as no one really does want to spend their time on BF2 loading rounds into a howitzer.

Now if anyone wants to complain about balance, this brings in a new aspect for insurgent/MEC special forces.
  • A sniper can take out an artillery crew, if it's not manned, it can't fire
  • killing the spotter, will reduce the effectiveness of the artillery
  • since artillery will be more critical, blowing it up could delay the other teams precious fire support for several minutes
even if you don't add the M-198 (my favorite artillery piece next to the Flak-88 ) and create manned artillery, it can change the way the game is played, adding a whole new element.
Thanks!
If you wanted to be realistic about it you would also need a FO and/or RTO with proper maps, and a protracter to call it in. Would be nice to have but would require too many moving parts which I doubt many people would fill to be effective in the "Realistic" sense.

Spotter "south 2 degrees" And it would be: (Their call sign) this is (Your call sign) adjust (right/left/down/up) #Meters + # Degree's if R or L.... little in depth. Plus Splash over / Flash / Fire for effect would be a little more than some people would be able to handle.
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