changing the close-to-death effect
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
thnks for the answer
BUT no way of forcing a black, map shaped box to appear after and during death - any crzy block view thing, anything! lol
Basically any different way, rather than trying to use bluring type affects.
Supprised you cant link the code for death, with some form of view/object/ anything - that "by chance" obscures players view to any degree, ANY!
BUT no way of forcing a black, map shaped box to appear after and during death - any crzy block view thing, anything! lol
Basically any different way, rather than trying to use bluring type affects.
Supprised you cant link the code for death, with some form of view/object/ anything - that "by chance" obscures players view to any degree, ANY!
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ubiquitous
- Posts: 115
- Joined: 2007-03-02 21:53
Even if it just had the really heavy blurring persist after death it would be an improvement over the current 20x20 vision of the guy who just shot me from 500m away.
That's quite surprising, but then I know nothing about modding BF2.never was able to make the Flashbang effect work as either the death effect or the suppressed effect.
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PRC_Heavy_Z
- Retired PR Developer
- Posts: 1088
- Joined: 2007-02-25 22:56

