changing the close-to-death effect

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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

DEVs DO YOU KNOW the answer to the above question?
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

never was able to make the Flashbang effect work as either the death effect or the suppressed effect.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

thnks for the answer

BUT no way of forcing a black, map shaped box to appear after and during death - any crzy block view thing, anything! lol

Basically any different way, rather than trying to use bluring type affects.

Supprised you cant link the code for death, with some form of view/object/ anything - that "by chance" obscures players view to any degree, ANY!
ubiquitous
Posts: 115
Joined: 2007-03-02 21:53

Post by ubiquitous »

Even if it just had the really heavy blurring persist after death it would be an improvement over the current 20x20 vision of the guy who just shot me from 500m away.
never was able to make the Flashbang effect work as either the death effect or the suppressed effect.
That's quite surprising, but then I know nothing about modding BF2.
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

It would be hilarious if they added a death view of "the soldier becomes delirious and sees Jesus, the radiant holy light, the pearly gates and all of Jesus’ glory” lol
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