Headshot
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Valtasar
- Posts: 656
- Joined: 2006-06-18 09:50
Headshot
I'm think it's hapend to you, when you shot a burst in a guy head and he just torn around and kill you. So I have an idea how avode that.
When you got a shot in the head but (and stay alive) youre gun jumps up in left corner of the screan.
PS:
Sorry if it bean suggested before, I'm sucks at searching.
When you got a shot in the head but (and stay alive) youre gun jumps up in left corner of the screan.
PS:
Sorry if it bean suggested before, I'm sucks at searching.
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Valtasar
- Posts: 656
- Joined: 2006-06-18 09:50
That would be nice'[R-PUB wrote:Woody']I'm not sure I understand you. Do you mean like when someone dies they pull the trigger as they fall potentially killing the killer?
But I meant something diferent. If you got shot in the head and stay alive to simulate a disorent. youre gun jump in up left/right corner.
Write now you got cought effect, but I think it is not enought.
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Expendable Grunt
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Jedimushroom
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El_Vikingo
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Jonathan_Archer_nx01
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causticbeat
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[PTG]Z.user
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Army Musician
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workingrobbie
- Posts: 188
- Joined: 2007-02-22 23:45
I'm confused. You want a special animation to indicate a headshot?
(Do we get the CS Headshot icon too? BOOM! Headshooooooooot. I can dance all day!)
(Do we get the CS Headshot icon too? BOOM! Headshooooooooot. I can dance all day!)
El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
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Valtasar
- Posts: 656
- Joined: 2006-06-18 09:50
So maybe if just get hit you lose accuracy for a sec?Teek wrote:what hes saying is that when you survive a HS you lose accuracy for a sec
The prob is HS is always 1 shot kill, just that it dosnt register some times
And sorry for my writing style, my spelling sucks and limits my use of words a lot
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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
WHat he is talking about is blood loss and impact shock gaming rules implementation.
Whereby a soldier who is hit with a round is stunned, unable to aim and effectively fire back at the enemy who shot him. A shotgun, nade or rpg would also make a guy be pushed backwards or fall over, a simple rifle round would drop him to his knees, sap all his stamina, disallow jumping.
Whereby a soldier who is hit with a round is stunned, unable to aim and effectively fire back at the enemy who shot him. A shotgun, nade or rpg would also make a guy be pushed backwards or fall over, a simple rifle round would drop him to his knees, sap all his stamina, disallow jumping.

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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El_Vikingo
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SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
'[R-PUB wrote:MrD']WHat he is talking about is blood loss and impact shock gaming rules implementation.
Whereby a soldier who is hit with a round is stunned, unable to aim and effectively fire back at the enemy who shot him. A shotgun, nade or rpg would also make a guy be pushed backwards or fall over, a simple rifle round would drop him to his knees, sap all his stamina, disallow jumping.
Now that would make this game so much better...
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
-Scott R. Gourley
-Scott R. Gourley
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Dyer |3-5|
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