PR is Awesome but one thing....

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

Well, depends on how many players there are, the fact that you don't lose a kit when you leave a squad means if you let it to one per squad, you'd just get people rotating through a squad to get sniper kits and soon half the team has them. I haven't noticed any difference between the sniper rifles in PR and BF2 tbh, but then I usually go Marksman so I can run with my squad.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Well, what you can do is start a single player battle (EJOD, for example), where you grab a sniper rifle and go practice on bots. I know it's not much fun, but at least you get a feeling of what the gun is like 'n stuff. Plus, you will probably stay alive for a long, long time..
[-=IDSF=-]SykloAG
Posts: 403
Joined: 2006-11-25 12:56

Post by [-=IDSF=-]SykloAG »

Squads not co-operating is usually due to
  1. No commander.
  2. A commander who does not use VoIP.
  3. Squad leaders who are simply SL by default with no real intent of leading.
  4. A commander who is overstretched in his position, possibly tied up providing targets to air units
  5. A lazy/bad/useless commander.
WTR to kits being taken up, I swear there is a bug on some servers where they are all "taken" but no one has them.
I also think there should be 1 more available sniper kit, 1 more markmanship kit and 2 more support kits. All that to make up for people who take them but don't know how to use them.

No doubt it would be excellent if SL's could decide who gets which kit. Of course, that would require SL's to be extremely responsible and mature - not something you can always count on...

Btw thats the one of the best sigs I've ever seen in the forums, T.A.Sharps. Nice one!
Image
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

'[-=IDSF=- wrote:SykloAG']
WTR to kits being taken up, I swear there is a bug on some servers where they are all "taken" but no one has them.
That 'bug' is probably the enemy picking up your kits. :p
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

No, the kit request system has some bugs in 509. Already fixed in v0.6.
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

Make a squad called TW + VOIP and you will be amazed. If they dont wan to work with you, then kick them
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Dyer |3-5| wrote:Make a squad called TW + VOIP and you will be amazed. If they dont wan to work with you, then kick them
Word! At the beginning of the round, ask your squad members to "come in" (cq respond). I normally do this per squad-member and I'd like them to come in with text or voice (voice preferrably, but if they are teamwork-minded non-voip players, then I'm usually okay with that).
Don't be afraid to kick people from the squad after you've asked them to respond and all you get is silence from 'em. If they come back, welcome them and ask them again to come in.
bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

We had that rather amusing bug.. like five v five and our Marksman kit vanished after the first death.. then we played a good 40-50 minutes without it, on EJOD set to 64 man :(
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Yeah.. nothing like a bad commander. I had this whiney texan guy the other night who wouldn't shut up. I finally had to mute him. He kept asking me to do stupid things, and I'm like hey buddy I'm too busy winning this map lol.
Reyals
Posts: 56
Joined: 2007-04-03 14:15

Post by Reyals »

If you can't get the sniper kit from the QM then just figure out who has it and follow them around till they die ;)
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