PRMM .2 Changes
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CobraPhantom
- Posts: 689
- Joined: 2005-03-28 13:00
Hmm, interesting question. I think I'll reply once its figured out if the radar is the same as Bf42. But just a quick opinion, yes it would be worth adding. Flashing back to DC, a sniper could hide with a .50 cal in the mountains and be practically invisible, unless you roll out the Shilka or a jet to find there location. But then again, it really depends on the commanders functions and controls.[R-DEV wrote:Paladin-X]If radar works the same as BF42, is it really worth adding? (IE Jets picking off snipers)

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HarbingerCMT
- Posts: 29
- Joined: 2005-04-29 18:04
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
if it works as it did in 42 where it sees everything (and in bfv where it fucking saw TUNNELS) then no its not worth adding, but if it can be configured to only pick up non static vehicles (not pick up gun emplacments) then that would be good.
imagine flares actually showing up on the radar... like in dc (or was it only dcr?)
imagine flares actually showing up on the radar... like in dc (or was it only dcr?)

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worst 3
- Posts: 253
- Joined: 2005-08-13 07:19
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CobraPhantom
- Posts: 689
- Joined: 2005-03-28 13:00
The longer you wait, the better it will be.worst 3 wrote:i cant wait much longer ahhh![]()
ever day i think it might be out today and people will be one trying it out but then it is not and i become said
what is the E.T.A. i want to try it soo much
can you update the list with maby more things that u have changed![]()

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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
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gnwbumblino
- Posts: 85
- Joined: 2005-08-22 11:35
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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Doedel
- Posts: 192
- Joined: 2005-08-24 02:25
All sounds good
BUT PLEASE FTLOG GIVE THE AT GUY 1, YES, 1 MISSILE, NOT 3! Nobody in the world can carry around 3 of those friggen things, unless that's his JOB.. but the guy firing the rocket shouldn't be able to.
(I think as soon as possible you should remove the Eryx/Dragon & replace with AT4 & RPG-7.. and make Eryx/Dragon a pick-up kit!)
BUT PLEASE FTLOG GIVE THE AT GUY 1, YES, 1 MISSILE, NOT 3! Nobody in the world can carry around 3 of those friggen things, unless that's his JOB.. but the guy firing the rocket shouldn't be able to.
(I think as soon as possible you should remove the Eryx/Dragon & replace with AT4 & RPG-7.. and make Eryx/Dragon a pick-up kit!)
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Sandman_USMC
- Posts: 3
- Joined: 2004-09-16 17:01
It sounds like weapons will be more powerful in this new release. Hopefully you won't have to empty 1/2 magazine just to kill someone with a rifle. That's unrealistic.
One area that needs work though is sprinting. Holding the shift key lets you sprint for about 10 seconds or so...which is totally unrealistic. This pace is good for lard ***, twinkie eating couch potatoes. The endurance needs to be kicked up a notch. I tested the Mercenaries mod and it's right on the money for what I would expect a good sprint to be.
Can you fix that too?
Cheers,
One area that needs work though is sprinting. Holding the shift key lets you sprint for about 10 seconds or so...which is totally unrealistic. This pace is good for lard ***, twinkie eating couch potatoes. The endurance needs to be kicked up a notch. I tested the Mercenaries mod and it's right on the money for what I would expect a good sprint to be.
Can you fix that too?
Cheers,
Last edited by Sandman_USMC on 2005-09-20 17:31, edited 1 time in total.
Sandman_USMC
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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freebirdcjb
- Posts: 20
- Joined: 2005-09-20 19:38
Hmmm....
Maybe giving the vehicles some kind of mode to send out a series of sonar type pings and the air vehicles would show up on the screen? Just a suggestion, trying to think of what game ive seen that on before.
If I'm not back in 5 minutes, just wait longer.




