Posture change to prone: 1.5s accuracy debuff

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Royalwolf
Posts: 55
Joined: 2007-02-16 15:11

Posture change to prone: 1.5s accuracy debuff

Post by Royalwolf »

Posture change to prone: 1.5s accuracy debuff. Seriously.Please.Pretty please?

Pretty please with sugar on top? Ok i said it :lol:
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

When you say they are short, do they have any at all????????

Are animators just hard to come by these days or what?
Royalwolf
Posts: 55
Joined: 2007-02-16 15:11

Post by Royalwolf »

TBH, im not too bothered about the animation, i think its fine for poeple to dive for cover as an evasive tactic. Its the allowing to shoot, which is not made more difficult as your view just drops lower nice and smoothly... compared to what your enemy sees - you going flat mid air and bellyflopping the dirt, or rolling to one side. the person whos diving view doesnt jerk up and down or spin 360 degrees. Also with insurgents RPG they gain accuracy boost when dolphin diving ala Nilla :roll:
So as with vanilla theres accuracy boost when diving to prone is it not possible to invert for a short time? To match how long the diving animation lasts + small refocus time.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

search?
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Jarek Mace
Posts: 209
Joined: 2005-11-20 04:36

Post by Jarek Mace »

I could change the animation timing easy enough (inside maya at least)
Don't think that would cure the problem tho, as said here speed is needed to dive for cover etc. A delay fire seems to be the fix but as I have been told before not doable.
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Post by Ecko »

It's the one big problem at the moment. Well for me ;)
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AKA Ecko1987
Beep-Beep-Beep.
bunny
Posts: 134
Joined: 2006-12-21 19:19

Post by bunny »

you cant shoot while going prone in PR, can you? if so you should fix that. I know its possible cuz it happens in BF2142 and it has the same GE
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Wish Spearhead would drop us a line here, he's the new animator and has to have some sort of ideas concerning this.
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Post by Spearhead »

I seem to have been called for. I am looking into ways of manipulating the speed with which people can go prone but so far I can't tell anything more. I'm working on the manual as of now and once that is complete I will go back to animation tasks and that includes taking a look at proning and if there is anything I can do about it.

Something may come out of this but maybe it's too hardcoded to get anything useful done. Needs more research from me before I can tell.
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Tumppu4321
Posts: 100
Joined: 2007-06-17 11:12

Post by Tumppu4321 »

I hope you can do something about this, because like some of you already said, it's one of PR's biggest problems.
nillazsuck
Posts: 79
Joined: 2007-05-17 18:42

Post by nillazsuck »

I hate instaprone as much as the next guy. But seriously if your getting shot at are you going to take your sweet time going prone, if you do you might not get up.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Spearheads the man!
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