dead bodies

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

dead bodies

Post by Sneak Attack »

whenever you kill some one in PR/reg BF2 there body flops all crazy and it looks absolutely ridiculous.

i downloaded the new EoD for BF2 and when you shoot a guy in that mod they just kinda slump/tumble/fall/w/e to the ground, they dont go all dead guy kungfu on your *** or anything like that.

i think it would be a good idea to tone down the dead body madness in PR so bodies dont go shooting all over the place when they die. just have them fall to the ground like you would expect. not very realistic having bodies flying 20 feet in the air when they get shot with a 9mm round in the chest.
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

LOL yeah i agree if it is not to much trouble this should be taking care of.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Sneak Attack wrote:they dont go all dead guy kungfu on your *** or anything like that.
LOL! That's the funniest description I've ever heard about the ragdolls.

I agree with the suggestion. I believe this issue was discussed before though.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Post by Jedimushroom »

Can you ask/spy on/ beat up/ 'persuade' (using the mafia if necessary/fun) the guys behind EoD to give you their chocolaty marshmallow ragdoll secret?
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

awww.. thats my only source of entertainment.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

EOD has different bullet damages.

Higher Damage = Higher Acrobatic Flip Flops


Atleast thats what I think.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

ragdolls in vanilla has the same phisic as PR , and AFAIK bullet damage in pr is way higher than vanilla :roll:
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Correct me if I'm wrong, but can you increase the mass of certain things in-game?
"Practice proves more than theory, in any case."

- Abraham Lincoln


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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

El_Vikingo wrote:EOD has different bullet damages.

Higher Damage = Higher Acrobatic Flip Flops


Atleast thats what I think.
how retarded
My PR ingame name is Pvt.Nouri.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

My question...can you kill people by shooting dead kungfu guys at them?
system
Posts: 231
Joined: 2007-03-17 01:24

Post by system »

I agree 1000%, I've thought of this many times and it'd be great if it was turned down.
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

Actually one time in EoD I was knifed by a VC and my dead body shot up 100m in the air. :smile:
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Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

well ya, there will be the occasional trapeze artist but for the most part they just stay down in the 3 ringed circus, not in the tip of the tent like in PR and reg BF2 and stuff.

i think whoever said you can give things different masses is correct, that high bullet damage=more flop age is wrong for shure. EoD and PR guns do about the same damage right now. and reg BF2 circus folk fly just as high as PR circus folk.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Seems appropriate, has been discussed a thousand and 1 times before but:

@DEV: Would having bodies stay for significant periods of time (5 + minutes) cause extra lag or lower overall fps for players ext and any idea how increasing lenghts of body time would affect lag/fps, namely instead of 5 mins, 10 mins or 20 ext.?????
razor
Posts: 34
Joined: 2007-03-26 23:20

Post by razor »

omg i have found my sig
Originally Posted by Sneak Attack
they dont go all dead guy kungfu on your *** or anything like that.
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

hehe it was a good one


but seriously, is anything going to be done about this at some point? or is it going to be as is.
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Maverick--113
Posts: 125
Joined: 2007-02-09 02:02

Post by Maverick--113 »

My body flew from Mosque in Al Basrah to the airport one time. I landed next to a cobra.
Democracy is two wolves and a lamb voting on what to have for lunch, liberty is a well armed lamb contesting the vote.
skijumper
Posts: 176
Joined: 2007-02-26 04:19

Post by skijumper »

My question...can you kill people by shooting dead kungfu guys at them?
Like the gravity gun :D i love taking out hordes of combine with the ones i just killed
hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

Top _Cat the great wrote:@DEV: Would having bodies stay for significant periods of time (5 + minutes) cause extra lag or lower overall fps for players ext and any idea how increasing lenghts of body time would affect lag/fps, namely instead of 5 mins, 10 mins or 20 ext.?????
x2. thatd be cool. or if they had random bodies lying around as part of the maps. like insurgents or americans had been killed earlier. it would increase the eeriness
imo. i love scary games.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Post by Jedimushroom »

In ArmA the bodies basically stay until someone scrapes 'em off the floor, it gives very eerie scenes of a chopper with its blades still turning, but everyone in it dead and their bloody bodies lining the floor.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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