Dolphin Diving

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SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

In real life, Marines are taught to instaprone. Insta proning is when you fall to the ground fast and start shooting.

Dolphin diving, however, is when you run fast, hit space key, and press Z quickly while in the air. It's still possible, though not repetitive.
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Falkun
Retired PR Developer
Posts: 1207
Joined: 2007-04-02 03:52

Post by Falkun »

SGT.Collado wrote:In real life, Marines are taught to instaprone. Insta proning is when you fall to the ground fast and start shooting.

Dolphin diving, however, is when you run fast, hit space key, and press Z quickly while in the air. It's still possible, though not repetitive.
That seems perfectly fine; but it doesn't seem possible for anyone to get a perfect shot on someone's head after doing an instaprone, especially if they were shot once.
Rick_the_new_guy
Posts: 291
Joined: 2006-12-01 17:01

agreed.

Post by Rick_the_new_guy »

Sneak Attack wrote:i can tell you right now that there is no way in hell you can hit the ground and hit a target with a gun at the same time. its not possible as i have tried.
Another week has gone by in our lifes and another thread about instant proning and the discussion of doing so IRL. Sighh

As far as I know in game, when laying prone, you have the best aim compared to standing or crouching, just like IRL.


While in game, one can be standing/walking/running and then press the prone button and the iron site button at the same time and have excellent aim and be low to the ground in fractions of a second.

This can't be done IRL people.

1. You're moving your head back.
2. You're moving your arms up (gun)
3. Your body itself is accerlating toward the ground
Gang, your body is in complete flux at this time, you would need to be really close to hit anything.

You would need to be a freaking bad *** Special Forces Soilder and literally have thousands of hours of practice to even come close to pulling this off in mid air.

After ground contact.
On top of that, you just pancaked your abdominal and throacic region, thus knocking the air out of your lungs, can't breath then.

On top of that, when you pancaked the ground (the legs absorb 0 energy from the fall, there is no way your aim will be worth sh^% after impact (for a good second)! No way!

Now in real life, when you hit the ground the legs take a little bit of the impact, and with the vest and fatigues it also absorbs some of the energy, you should be o.k. to fire quickly without having the wind knocked out of you. But this is greatly slowed down from BF2.

Like Sneak Attack said, guys no way people can aim so true in mid air and after ground impact as we are seeing in BF2.

In fact, I believe the way the game is coded, the person when pressing the prone button instanly goes to that position. When we see them go down, they are already on the ground.
Horrible coding.

Armed Assault has pretty good set-up. Almost too slow compared to what I am used to in BF2.
Last edited by Rick_the_new_guy on 2007-04-11 01:55, edited 1 time in total.
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Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

Aye, hitting the deck jars you more than enough to throw your aim off for a second.

Not to mention, you're going to be carrying a lot of stuff around, depending on who you are.

Think of carrying an AT4 on your back, an M16, a few magazines, armored vest, first aid pouch, plus probably some other things, and hitting the deck HARD. There's NO way you're going to be able to shoot effectively for at least a full second.

SOP shouldn't be to hit the deck the second you see someone a foot away, like it is now.
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

It should be like running and jupming. You can' jump down and get up and jump down and get up constantly and just run off. And When I hit the gound wearing a simple backpack full of school shit, I would be able to shot th second i hit the ground, let alone instantly with perfect accuracy.

Try it. take a paintball gun or real gun whatever. be running full speed and then get on your face. While your falling in the air line up your shot and when you hit the ground hit the bulls eye.

I also think that if you were insde a house clearing it out you wouldn't be flopping around the house clearing rooms like a dead fish would you? Esspecially if you were about to have to leave that house run more miles.

Insta-prone is a game benefit for those who use it but it pulls the reality out of the fire fights. Its not real life tactic its game play. No matter how you put it.

Delay it, punish the players fall, and tire 'em out ... then you have reality.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Has no-body seen The matrix. I shows you how easy it can be done. Neo even jumps forwards shooting two pistols! Xd
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Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

It'd be good if you could only go prone whilst crouching. Slow you down a bit.


OR small health penalty + short shellshock for going prone without courching first
The third "never again" in a hundred years
Fluffy918
Posts: 10
Joined: 2007-02-09 00:04

Post by Fluffy918 »

Can you make it so you need 3-4 bars of energy to jump? That way when you run out you cant jump immediately since you will only have a bar.
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

SevenOfDiamonds wrote:It should be like running and jupming. You can' jump down and get up and jump down and get up constantly and just run off. And When I hit the gound wearing a simple backpack full of school shit, I would be able to shot th second i hit the ground, let alone instantly with perfect accuracy.

Try it. take a paintball gun or real gun whatever. be running full speed and then get on your face. While your falling in the air line up your shot and when you hit the ground hit the bulls eye.

I also think that if you were insde a house clearing it out you wouldn't be flopping around the house clearing rooms like a dead fish would you? Esspecially if you were about to have to leave that house run more miles.

Insta-prone is a game benefit for those who use it but it pulls the reality out of the fire fights. Its not real life tactic its game play. No matter how you put it.

Delay it, punish the players fall, and tire 'em out ... then you have reality.



i did something like that a while back and its like imposable because you cant will yourself to do it.

your running and then your like im going to do it now....aa fuck ill try slower
and that continues on untill your on your knees and you just fall forward onto your elbows on carpet and then your like. yeah, its imposable. physics makes it imposable, you and the mag. of your gun it the ground but the barrel doesnt and continues down for a while untill your arms finally over come it but by that time you are shooting into the dirt anyway.

end of discussion, its imposable, i win, iv tried. it doesn't work.
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

lol...funny stuff....computer nerds diving on the ground. Hey I tried straffing in my house the other day to see how fast I could do it...oh man I'm a nerd. Anyways, well I sure wish they could tie some negative effects onto proning. At least like a messed up, concussive effect or something. Maybe tie an action to the mapped key...so when you hit it, then a function (messed up vision) gets run. I seriously dont care how realistic it is either...as long as proning gets punished its fine with me. If we have to chose between the lesser of two evils...then by all means dont choose the current option.

You know, I bet there is someway to trigger an external .exe program to shake your screen a little bit when you hit the "prone key" or something like that....seriously there HAS to be a way to fix this. I know...I know, they've all tried and tried....but there is always an out of the box solution out there...when everyone stops saying "IT CANT BE DONE" then something just might be found.
OldSchoolSoldier
Posts: 170
Joined: 2006-11-11 17:22

Post by OldSchoolSoldier »

I suggest you join the prone players and find out the advantages until it is fixed :)

It gives you better accuracy. If an enemy spots you, by going prone, it gives you a better chance of dodging their first few rounds.

It doesn't work in all situations, sometimes there isn't enough time!
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

ooh oh oh...no wait a sec...dont think I dont prone ;) I can't do the flying attack...but I prone like mofo when I think I can get a kill. You know though, typically I can get a good shot off from any position as long as the range isn't to far.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Well PR didn't fix it, EA did. Dolphin Diving isn't in 1.41, and if you think it is then you don't really know what it is. Perhaps you are talking about insta-proning.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Yeah insta-prone is the geneal problem
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Well dolphin diving is hopping around and proning constantly so that you look like a dolphin diving in and out of the water. (no longer in bf2)

Bunny Hopping is jumping up and down a lot.

Prone Spamming is hopping up and down in 1 spot extremly fast (much faster than a dolphin diver), looking like you are prone the whole time. (no longer in bf2)

Insta-Prone is just proning, the problem not really being that you can insta-prone, but that you can fire your weapon too fast when doing it. Ideally there would be a 1 second delay when you prone before you can fire.

But there isn't, so deal with it???!?
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

What about stance up and stance down buttons? Just chance the controls, or is that hardcoded as well?
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