adding a timer on going prone

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Xeres
Posts: 15
Joined: 2005-08-25 23:19

adding a timer on going prone

Post by Xeres »

hi guys, just thought i would ask if you guys could put in a timer on going prone and geting back up (like changing a mag) as seeing soldiers go instantly prone looks dodgy as hell.
TAW_Nautica
Posts: 6
Joined: 2005-09-26 05:11

Post by TAW_Nautica »

i would have to agree with you on that; you mean like in AA right. Same as when going couch too.
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gkanga
Posts: 5
Joined: 2004-09-18 17:37

Post by gkanga »

I think you should be able to go prone very quickly, like dive to the ground if somebody starts shooting at you, but it should take a few seconds after going prone to be able to shoot.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

this is one of those things that keep coming up... and i keep saying i agree...
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Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

Didn't they just not bother with the animations for going down then up? Shouldn't take too long, but getting them to interlope properly could be a hassle.
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Schlumpfy
Posts: 50
Joined: 2005-09-27 11:24

Post by Schlumpfy »

You should be able to fall the floor fast, and not be able to shoot because the screen has gone all hazy the way it did in FarCry when you started to drown. And whilst your in this "hazy" mode, you can press left or right to just roll over, such as in Delta Force: Land Warrior.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

ill just say i agree with it taking a while to change stances, instead of instant change. maybe there is someway to build the hitbox sets into the animation to move with them, instead of the hitboxes chaning after or before the animation.
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SKyWolf
Posts: 14
Joined: 2005-10-06 23:11

Post by SKyWolf »

umm maby you can add the sheel shock feature for a sec or two while diveing to the floor or not "probily the best way for this to work" or make it whare you have to croch then go prone

my view

Specal ops shood not be afected i think most of them can shoot and dive at same time but whn you hit the floor depending if are wareing a kevler vest or not the impact is diffrent.

umm LAW guys shood take the bigest impact from diveing to prone becuse you have about 60 pounds of gear on youre back

and its realy hard to hold a saw or rpk infront of you whiile trying to dive into prone. And what you do in game is "diveing in to prone"
Last edited by SKyWolf on 2005-10-07 05:01, edited 1 time in total.
ECale3
Posts: 59
Joined: 2005-09-12 23:59

Post by ECale3 »

^What? What the hell gives you that idea? No one would shoot while diving, thats just asking to hit someone you shouldn't be shooting (like a teammate). Besides that if you've got the gun in even a half-decent firing position and are shooting while diving you're gonna hurt yourself.
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

SKyWolf wrote:Specal ops shood not be afected i think most of them can shoot and dive
You're right....

I just saw that movie with Navy Seals and they were doing just that!



















/sarcasm
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

chill out guys it was just a suggestions, not saying i agree but you dont need to rip into anybody.
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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

BrokenArrow wrote:chill out guys it was just a suggestions, not saying i agree but you dont need to rip into anybody.
heh, we're a sensitive bunch.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
SKyWolf
Posts: 14
Joined: 2005-10-06 23:11

word

Post by SKyWolf »

i dont care lolz
Play with the Best die like the Rest
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

Diging thread from the forum death...
I think there shall be longer proning time... i had jumping on ground guys in my face... and bang i am dead...
At least MG shall not prone so fast.. he has heavy&big gun, right?
I know that under fire i shall hit the dirt fast... but it is over-used right now...
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
Tzefanya
Posts: 66
Joined: 2006-01-17 16:41

Post by Tzefanya »

This will be fixed in the next patch from EA.
Tzefanya: Protected by God
T.Bos
Posts: 109
Joined: 2006-02-05 15:20

Post by T.Bos »

i hate it when poeple kill you when the weapon is aiming to the left because of going prone on realistic
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

this is going to be in the next patch for BF2 so no need to change it in the mod :)
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

However, EA has said nothing about prone jumping.

I dont know if you guys have seen this, but it looks fucking ridiculous, and its actually a viable tactic for avoiding fire. You go prone and you jump, and your avatar hovers above the air, while his body still stays in prone position. If this is not fixed, its gotta be changed, its FUBAR.
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