dug outs - high points-man traps

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callumh
Posts: 331
Joined: 2007-03-20 16:06

dug outs - high points-man traps

Post by callumh »

do u think youll be able to incorparate small dug out holes with like camo over the top for snipers to hide and another thing is have like tree houses for sniper or somhing also man traps like holes in the ground and if u fal in u die.
please let me know what u think.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

First two things for snipers...damn pussies, no! All fcking snipers want to be Leet these days...

And a ground trap...could be only done by making holes, when building the map and putting a special object over them, like a quad of leafs to hide the hole...not sure, thats what they have today....try EoD, they got pungi sticks there...
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daranz
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Joined: 2007-04-16 10:53

Post by daranz »

Sniper tree house? Sounds like a perfect 40mm nade magnet.
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callumh
Posts: 331
Joined: 2007-03-20 16:06

Post by callumh »

ok
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

bunkers are coming in .6
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
matt.b
Retired PR Developer
Posts: 992
Joined: 2006-04-07 23:24

Post by matt.b »

lol @ mantrap idea :D it'd be quite easy to match & cover the terrain with something, & having the bottom of the pit with a 'death' material, only thing is making something break as you run over it.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

Oh man mantraps for PLA on Mao Valley pleeeeease
The third "never again" in a hundred years
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Oh dear gods no -- Mao is hard ENOUGH with all that damn grass...
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I had a tree house when I was child.





Spam!



Cheers,
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I love the tree house ideas....like a hunting stand but up in a tree,,,good for snipers but you can be pinned in if you are found. Is there anyway to randomize object locations?
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

nah...dont think we can randomize locations on those kinds of objects BUT!!! ;)
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

'[R-DEV wrote:IronTaxi']nah...dont think we can randomize locations on those kinds of objects BUT!!! ;)
Always the winks, never the hints... :) :roll:
The third "never again" in a hundred years
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

i swear to the good dog up above...within a month of us coming up with something new you guys say it here on the public threads...i mean i think somebody has a john malkovich thing going on in Eggmans head....

i guess that would explain all the voices he hears...hehe

;-) ;-) ;-) ;-)
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

Outlawz wrote:First two things for snipers...damn pussies, no! All fcking snipers want to be Leet these days...
Yeah, you're right... Snipers should run in there, pistols drawn, shooting everyone up rambo syle... :roll: Also, snipers should suck. So they're NOT leet

THAT makes sense...
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

The problem with tree houses and dug-outs is that we can all learn the map, so if I, for example, had a sniper kit, the first thing I'd do is to check those locations for enemy snipers, and so would everyone else if the cover was in their line of sight. What I mean is that tree houses and dug-outs are actually death traps for snipers. I'd rather opt for more bushes on some maps as those, in my opinion, are the best cover a sniper could get.
Besides, tree houses, dug outs and man traps are a bit World War 2-ish, don't you think?
Guerra
Posts: 365
Joined: 2007-02-15 17:19

Post by Guerra »

This isn't Vietnam. Mantraps are absurd and against the Geneva convention, since its a painful, cruel way to die, and it can also harm civilians.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Within a week everyone would know the exact locations of the holes and sniping positions. If there is one thing i learnt from BF2 SF, Operation ghost town, DONT SNIPE FROM A TOWER.
Its like the N0ub sniper in saving private ryan who choses, not a high window with lots a neibourghing windows, but a church tower....NubBLes.

...mongol...
Military lawyers engaged in fierce legal action.

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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

I used to snipe from that tower in BF SF :P but it isn't really sniping in vBF2 and exp packs, it's more like emptieng the clip to your targets leg or something with the SVD.


As Mong says, everyone would ken the exact positions
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

Yes and know...i can safely say that if well concealed they are very good fighting postions... the nice thing is that as our maps get bigger (adn they are)
there will me less adn less memorization of levels...so you are less liklely to know about every inch of the map...

ive mad e aspecial effort to make my new level as random as possible terrain wise..hopefully that will help to break up some of the repetitive stress syndrome that develops on maps...


jerkzilla wrote:The problem with tree houses and dug-outs is that we can all learn the map, so if I, for example, had a sniper kit, the first thing I'd do is to check those locations for enemy snipers, and so would everyone else if the cover was in their line of sight. What I mean is that tree houses and dug-outs are actually death traps for snipers. I'd rather opt for more bushes on some maps as those, in my opinion, are the best cover a sniper could get.
Besides, tree houses, dug outs and man traps are a bit World War 2-ish, don't you think?
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Guerra wrote:This isn't Vietnam. Mantraps are absurd and against the Geneva convention, since its a painful, cruel way to die, and it can also harm civilians.
Sounds like a perfect fit for insurgents! Give them a shovel item, so that they can dig a hole, and throw some IEDs inside. When a Marine walks over the hole, they can explode the IEDs, killing the marine in a gruesome manner! Perfect trap!

As an added bonus, give shovels to Marines and enable them to erect Hesco walls by shoveling sand inside.
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