Are remote claymores used?
I'm no fan of the virgin BF2 claymore spam, but claymores are used by many armed forces to do a job, how limited that job needs to be done in PR is a question.......
No way in hell the devs will make them movement detonated anymore. They were remoted detonated and they will stay remoted detonated... Anyway, the claymores should be stronger though... I will always remember when I set up a claymore at the top flight of stairs leading up to a house and there was an enemy proning on the steps. I then detonated the claymore and I came back to stairs and he was still alive...paco wrote:The claymores would be fun if they weren't remote detonated.
I doubt the civilians will be giving out ammo.S.A.S jackwebsterdunstan wrote:well, im guessing that if theyve taken out policeman than they have to replace it with something, and that new kit will be providing ammo instead
theres been talk of a civilian kit for insrugents hasnt there?
thats probably the new kit wioth ammo bags for insurgents.
IRL, the M18A1 Claymore Antipersonnel Mine can be detonated in 1 of 3 ways. Remote detonation, timed detonation, and VID (also known as victim initiated detonation). VID can be setup using tripwires, pressure sensors, and in some cases even acoustic or infrared sensors.dandred wrote:Are trapped claymores used in real life? I thought so![]()
Are remote claymores used?![]()
I'm no fan of the virgin BF2 claymore spam, but claymores are used by many armed forces to do a job, how limited that job needs to be done in PR is a question.......
exactly, there is not official announcement for this. You need to chill, it seems alot of people assume that devs have a relentless desire to make retarded decisions and fk up the gameplay.Guerra wrote:What?!!!!
Insurgents need a kit that gives out ammo. How the hell do you expect AA squads to take out their targets? All the ammo dumps are in poor locations for AA use. Technicals run out of ammo so quickly.
This is absurd! Where is the official announcement for this?
Guerra wrote:What?!!!!
Insurgents need a kit that gives out ammo. How the hell do you expect AA squads to take out their targets? All the ammo dumps are in poor locations for AA use. Technicals run out of ammo so quickly.
This is absurd! Where is the official announcement for this?
I agree. You need an option to set off just one at a time.CyC_AnD wrote:I like to play as rifleman anti personel right now. Only gripe are 2 things. First is my squad needs usually a medic or engie/at (for enemy armour). Second is that I would love to have claymores detonated one by one, not all at once. So I can put traps on some routes, and kill ppl as they coming. Now every time you kill somebody you need to put another claymore there :/.
Oh and it would be great if they could be unarmed like the mines by engieneer.