Shell Holes

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Army Musician
Posts: 1040
Joined: 2006-03-10 23:10

Shell Holes

Post by Army Musician »

When someone calls in Artillery, (obviously manned by the Royal Artillery)
would it be possible for a certain amount of shell holes to appear in the ground, where the shells have hit
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Do you mean that you want terrain deformation? The engine does not allow it.

If thats not what you mean, please explain.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

He could mean a scortch sort of thing appearing on the ground, when the arty round hits it. That'd be nice :)
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Filamu
Posts: 318
Joined: 2006-12-15 14:20

Post by Filamu »

it can't be done
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

A actual HOLE cant be done in the mod, but a large scorch or something could.
In Game Name: Linelor
X-Fire User: ogikarma
com_kieffer
Posts: 180
Joined: 2007-04-02 15:51

Post by com_kieffer »

cant a sort of crater like static be spawned at the impact ?
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

There IS already a scorch mark where explosives hit, it's just not big.
soraflair
Posts: 394
Joined: 2005-09-12 20:31

Post by soraflair »

Army Musician wrote:When someone calls in Artillery, (obviously manned by the Royal Artillery)
would it be possible for a certain amount of shell holes to appear in the ground, where the shells have hit
I wish, but it can't be done.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

a painted hole would be great
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

com_kieffer wrote:cant a sort of crater like static be spawned at the impact ?


^^Possible?
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

Quote:
Originally Posted by com_kieffer
cant a sort of crater like static be spawned at the impact ?


^^Possible?
I bet it would end up buggy as hell if it is...
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

I can see the bugs now, take a direct hit and the static spawns on top of you and works like a shield lol.
In Game Name: Linelor
X-Fire User: ogikarma
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Soulja wrote:I can see the bugs now, take a direct hit and the static spawns on top of you and works like a shield lol.
If you take a direct artillery hit you are dead anyway...
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

Cant make a crater, in the bf2 engine, you cant tweak the terrain in the middle of playing in a map. I dont know if there could be stuff like black spots appear after explosion. Just as you see bullets hiit the wall could have an effect for shells hitting the ground. On top of rooftops and streets would be cool.
bunny
Posts: 134
Joined: 2006-12-21 19:19

Post by bunny »

Soulja wrote:A actual HOLE cant be done in the mod, but a large scorch or something could.
maybe not a full hole but wouldn't it be possible to make like a 2D sprite of a hole? kinda like how the grass looks
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Blackhawk 5 wrote:Cant make a crater, in the bf2 engine, you cant tweak the terrain in the middle of playing in a map. I dont know if there could be stuff like black spots appear after explosion. Just as you see bullets hiit the wall could have an effect for shells hitting the ground. On top of rooftops and streets would be cool.
But a 3d static that look like a crater could spawn, but it would look weird on roof and trees because the crater could be bigger than the house/tree...
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Maxthered
Posts: 48
Joined: 2007-02-21 05:10

Post by Maxthered »

First I don’t know anything about modding. Second is the point of the hole to make an obstacle for people if so would spawning a object in on the spot of the artillery hit that was a solid object in the form of a piece of land with a hole and also would it be possible to make only some of the object to have collision so it would fit into any spot on the map?
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

i saw some screens of something like this of a tester testing out the thing fro ma tank explosion, it was quite ugly.
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