Disable vehicles in water instead of exploding them

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blud
Posts: 1246
Joined: 2006-09-04 22:22

Disable vehicles in water instead of exploding them

Post by blud »

I think when you drive a jeep into some water, instead of taking damage and then exploding, it should take no damage, and at the time at which it would have exploded, the jeep should be disabled for the rest of the round. (Maybe going to like a water_wreck mode or something, and then it should disappear a couple minutes later I guess)
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Would the end result be that vehicle does not respawn during the current round? If so would all of the vehicles that get detroyed by enemy fire still respawn like they currently do? Doesn't this create a bit of a weird scenario that its better to blow up then drown? (Better to burn out then fade away... ;-) )

Interesting idea, might discourage stupid driving :grin: without punishing dangerous driving i.e. driving into and RPG.

Cheers,
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

I kinda agree with that. It certainly isn't realistic to have to run away from any vehicle that gets wet.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

You could get trapped inside.


Anyway, I think the BF2 engine can lower the damage pf the water, but this will create a "paradoxx" and be exxploited (double X makes it sound "dirty" :) )
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

good idea
Last edited by Blackhawk 5 on 2007-04-24 21:43, edited 1 time in total.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

'[T wrote:BludShoT']I think when you drive a jeep into some water, instead of taking damage and then exploding, it should take no damage, and at the time at which it would have exploded, the jeep should be disabled for the rest of the round. (Maybe going to like a water_wreck mode or something, and then it should disappear a couple minutes later I guess)
And afer all have abandoned ship?
That would be stupid if one new player (not nessecerily a n0oB) drives one teams MBT into what he though was shallow water?

...mongol...
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Well, if we can get "trapped" inside our vehicle under water, the humvee should be the exception because of the back of the vehicle has no trunk and it's all open
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

What if your seat belt doesn't open, and your knife just fell out the window?
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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

Lol, add a 3 meter tall tube on the hatch of the tank when it drives into deep water :p
hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

ZaZZo wrote:Lol, add a 3 meter tall tube on the hatch of the tank when it drives into deep water :p
snorkel tank!

i hate the exploding water phenomenon as well. it should be changed if possible.
Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

When the vehicle falls into deeper water, the engines and controls should stop working just like a non-pilot or non-crewman hops in a heli or APC. The drivers/passengers should get out immediatly or like I mention earlier the non-pilot getting in the heli effect players die if the vehicle is left in the water. Eventually it should blow up just like idle cars randomly explode when not used (except in pr the times increase) then the time to respawn back.
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Honestly, shouldn't the tanks be able to roll through rivers? How about making it only do minor damage to tank but still wreck cars and AA vehicles. It would be awesome to drive through a river.
Thanks luizinhuu for the find
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

not important at all but a compromise for those who are picky enough to want it, i suggest a compromise.
This would be that viechles sustain for 1min in water. If a viechle gets completely submerged by water and the crew escape, they should be caused to have a bleeding effect, just as those who leave a viechle on fire. Simulation for not enjoying the drowning sensation.

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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

Engineer wrote:Give the support vehicle a winch...

You could 'shoot' it with right mouse button, and it would work like a grappling hook. In right angle, you could tow the support vehicle on top of the buildings and fix the helicopters.
Think that is classed hard coded ^^
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

Engineer wrote:Give the support vehicle a winch...

You could 'shoot' it with right mouse button, and it would work like a grappling hook. In right angle, you could tow the support vehicle on top of the buildings and fix the helicopters.
hmm don't think the engine supports it ^^
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causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Yeah i definitely agree, it should take longer to spawn again, that way its a punnishment for being retarded and driving in to a river
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

I think the ultimate realism in this is the vehicle remaining disabled and NOT blowing up. Too long to respawn? Get a cobra, other tank or an engineer to blow it up. I've heard that in reality, a tank crew has to destroy their tank should it be damaged beyond a certain point.
Besides, who's fault is it that the vehicle ended up in there anyway?
Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

Engineer wrote:Give the support vehicle a winch...

You could 'shoot' it with right mouse button, and it would work like a grappling hook. In right angle, you could tow the support vehicle on top of the buildings and fix the helicopters.

If it was possible ... OMG I LOVE IT! I can imagine dragging the wreck back to main base before repairing it!! Nice!

Now my thoughts:
Being Project Reality, I like to think we as players perfer the harder style of gameplay, including harsher penalties. I like the system as it is (minus vehicles on fire in water), but what about a limited number of respawns. Lets say for example that a Cobra can only respawn 3 times, a Jeep 10, a Tank 5 etc making assets worth protecting.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

The idea is that after 2 minutes or whatever, the vehicle would blow up just like abandoned vehicles do.
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