Disable vehicles in water instead of exploding them
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blud
- Posts: 1246
- Joined: 2006-09-04 22:22
Disable vehicles in water instead of exploding them
I think when you drive a jeep into some water, instead of taking damage and then exploding, it should take no damage, and at the time at which it would have exploded, the jeep should be disabled for the rest of the round. (Maybe going to like a water_wreck mode or something, and then it should disappear a couple minutes later I guess)
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
Would the end result be that vehicle does not respawn during the current round? If so would all of the vehicles that get detroyed by enemy fire still respawn like they currently do? Doesn't this create a bit of a weird scenario that its better to blow up then drown? (Better to burn out then fade away...
)
Interesting idea, might discourage stupid driving
without punishing dangerous driving i.e. driving into and RPG.
Cheers,
Interesting idea, might discourage stupid driving
Cheers,
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El_Vikingo
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Blackhawk 5
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Mongolian_dude
- Retired PR Developer
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And afer all have abandoned ship?'[T wrote:BludShoT']I think when you drive a jeep into some water, instead of taking damage and then exploding, it should take no damage, and at the time at which it would have exploded, the jeep should be disabled for the rest of the round. (Maybe going to like a water_wreck mode or something, and then it should disappear a couple minutes later I guess)
That would be stupid if one new player (not nessecerily a n0oB) drives one teams MBT into what he though was shallow water?
...mongol...
Military lawyers engaged in fierce legal action.
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El_Vikingo
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hoc_xfirestormx
- Posts: 464
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Blackhawk 5
- Posts: 1607
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When the vehicle falls into deeper water, the engines and controls should stop working just like a non-pilot or non-crewman hops in a heli or APC. The drivers/passengers should get out immediatly or like I mention earlier the non-pilot getting in the heli effect players die if the vehicle is left in the water. Eventually it should blow up just like idle cars randomly explode when not used (except in pr the times increase) then the time to respawn back.
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lonelyjew
- Posts: 3176
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
not important at all but a compromise for those who are picky enough to want it, i suggest a compromise.
This would be that viechles sustain for 1min in water. If a viechle gets completely submerged by water and the crew escape, they should be caused to have a bleeding effect, just as those who leave a viechle on fire. Simulation for not enjoying the drowning sensation.
...mongol...
This would be that viechles sustain for 1min in water. If a viechle gets completely submerged by water and the crew escape, they should be caused to have a bleeding effect, just as those who leave a viechle on fire. Simulation for not enjoying the drowning sensation.
...mongol...
Military lawyers engaged in fierce legal action.
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Spaz
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Spaz
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causticbeat
- Posts: 1070
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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
I think the ultimate realism in this is the vehicle remaining disabled and NOT blowing up. Too long to respawn? Get a cobra, other tank or an engineer to blow it up. I've heard that in reality, a tank crew has to destroy their tank should it be damaged beyond a certain point.
Besides, who's fault is it that the vehicle ended up in there anyway?
Besides, who's fault is it that the vehicle ended up in there anyway?
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Lothrian
- Posts: 795
- Joined: 2006-10-02 12:46
Engineer wrote:Give the support vehicle a winch...
You could 'shoot' it with right mouse button, and it would work like a grappling hook. In right angle, you could tow the support vehicle on top of the buildings and fix the helicopters.
If it was possible ... OMG I LOVE IT! I can imagine dragging the wreck back to main base before repairing it!! Nice!
Now my thoughts:
Being Project Reality, I like to think we as players perfer the harder style of gameplay, including harsher penalties. I like the system as it is (minus vehicles on fire in water), but what about a limited number of respawns. Lets say for example that a Cobra can only respawn 3 times, a Jeep 10, a Tank 5 etc making assets worth protecting.



