Replacement classes?

General discussion of the Project Reality: BF2 modification.
Expendable Grunt
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Replacement classes?

Post by Expendable Grunt »

So, for China/MEC/US/GB, what class is replacing the Rifleman AP?

And for Insurgents, who's replacing the RPG gunner and the Policeman? I know the "Civilian" is replacing one, who what's replacing the other, if any?
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
GeZe
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Post by GeZe »

Why do things need to replace things?
workingrobbie
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Post by workingrobbie »

I thought they were just merging two classes (AP and Eng) not replacing anything.
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
Viper5
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Post by Viper5 »

Who said anything was getting put in its spot?
eddie
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Post by eddie »

You forgot his vehicle you idiot! He has an F-18 with a 20mm cannon and 20 tactical nukes.
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DirtyHarry88
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Post by DirtyHarry88 »

Fishwork don't be so stupid and immature, everyone knows the military don't get golden PP7's.
The IED Master 8-)
fuzzhead
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Post by fuzzhead »

yea they are platinum, jeeez :P
daranz
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Post by daranz »

I don't know... Special Forces use all sorts of shiny stuff.
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eddie
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Post by eddie »

r wi get f4strowp claas lOL111!
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[TT]engineer
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Post by [TT]engineer »

To make up for it, the Medic's getting a Super Nailgun and a Bio-axe.

Also, Demoman class.
youm0nt
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Post by youm0nt »

d00z, d0n f0rg3t t3h sp3argunzz!!11!
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[TT]engineer
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Post by [TT]engineer »

Actually, the SF guys need the tranq gun and LSD grenades.
bunny
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Post by bunny »

eddie wrote:You forgot his vehicle you idiot! He has an F-18 with a 20mm cannon and 20 tactical nukes.
Ya I kinda doubt the part about the nukes...btw, nice sig. You must b some kinda artist
eddie
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Post by eddie »

Trust me on the tactical nukes front :lol:
And are you talkin about my sig?
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Aphex_Fusion
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Post by Aphex_Fusion »

The Rifleman AP will be replaced with an as of yet unnamed class only known as 'the class that stares at goats'.

Now every map will have an abundance of goats, and the function of the 'class that stares at goats' will be to stare at the goats and if they do it right the goats will explode. But only if you press up, down, left, right, x, b, a, y, start then select.


But yes, I've never really used the Rifleman AP class, and the one time I tried to use the claymores I killed myself because I forgot where I placed them!
Expendable Grunt
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Post by Expendable Grunt »

Wow...this thread got immature as HELL really freaking fast. But it's what I get for being currious.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
A-10Warthog
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Post by A-10Warthog »

well as the first few posts said why does everything need to be replaced?
A-10, EX PR Tester, Moderator, Public Relations.

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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
[TT]engineer
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Post by [TT]engineer »

Hey, watch it. Team Fortress got the whole "class-based teamplay mod" thing going.
Bob_Marley
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Post by Bob_Marley »

OK... what will occupy thier slots on the kit selection screen? With the removal of APERS rifleman and R-AT from the 4 core factions and RPG gunner an Policeman from Insurgents, what will be there on the selection screen.

Also, what will take over the Policemans role as an ammo supplier?
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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