Replacement classes?

General discussion of the Project Reality: BF2 modification.
Maxfragg
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Post by Maxfragg »

hm, i thought the Civilians would fill the slots
Dyer |3-5|
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Post by Dyer |3-5| »

What about civilian contractors that have all sorts of weapons but can only use them if they are injured [or bleeding]?
Gaz
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Post by Gaz »

we have added a passworded Dev kit as a requestable. You will know when someone is using that kit, believe me.
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A-10Warthog
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Post by A-10Warthog »

^^^ and its 1 hell of a kit ill tell u what... its like me and chuck norris went shooting together and made that kit :D

Bob_Marley wrote:OK... what will occupy thier slots on the kit selection screen? With the removal of APERS rifleman and R-AT from the 4 core factions and RPG gunner an Policeman from Insurgents, what will be there on the selection screen.

Also, what will take over the Policemans role as an ammo supplier?
why does something allways have to replace a kit?
A-10, EX PR Tester, Moderator, Public Relations.

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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
G.Drew
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Post by G.Drew »

'[TT wrote:engineer']Actually, the SF guys need the tranq gun and LSD grenades.
pmsl
cannabis bombs for SLAMs
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Hides-His-Eyes
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Post by Hides-His-Eyes »

'[R-DEV wrote:Gaz']we have added a passworded Dev kit as a requestable. You will know when someone is using that kit, believe me.
B-because they'll do your head in with a shovel?
The third "never again" in a hundred years
El_Vikingo
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Post by El_Vikingo »

Tactical nukes? Golden guns? Platinum gunz? Shovels?

None of them can take down superman..... (xcept a horse)

¡¡¡¡¡¡¡¡That's why I have kryptonite bulletz!!!!111!!!1
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Master Shake
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Dev's please chime in,More options during the class selection?

Post by Master Shake »

I was just wondering if the "unlock select" option when you choose your class could be employed to make 2 variants for each class with a subtle change in the classes kit.

Such as.......

Default Spec-op's- has SLAM.
Optional Spec-op's- sub grappling hook for SLAM.

Default Rifleman- has ammo resupply bag.
Optional Rifleman- has binoculars instead of resupply bag.

Grenadier.....well thats changing.

You get the idea,.....just wondering if this was possible.

It might help customize your options on the battlefield a bit more depending on your mission and give the game a little more unpredictability. What I mean is if you see a guy with Binoculars you know he is one of 2 guys but if it's an option to take more binoculars (esspecially on the new larger maps coming) you will really have to be more cautious with your approach.

With the new larger maps it might just be nice to give most of the classes the option to take binoculars at the price of smoke grenades or something else?

Just an idea, originally I would have liked to see a few diffrent weapons options and or varients but that can be dangerous ground.

Just throwing it out there.......please no flaming :grin:
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Hides-His-Eyes
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Post by Hides-His-Eyes »

EoD managed it and they're with Black Sand, so it should be possible...
The third "never again" in a hundred years
paco
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Post by paco »

Some ideas..

Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon.

The obese funny guy - tells bad jokes no matter what button you press. Sprinting is disabled for this guy, or you can sprint, but get permanent blurry vision and die after a while from a complete cardiac collapse.

Training class - you get blanks for safety reasons. Apart from dying when you get hit, you have to listen to an annoying beeping sound for 30s. Your clan could force you to use this class until they think you're ready for the real deal.

Lost shepherd (insurgents) - accompanied by hundreds of sheep on the main streets of Basrah. Walks really slow with a cain, talking jibberish. USMC can not drive over the sheep. Good for diverting APCs and tanks.
PF-Greasy Monkey
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Post by PF-Greasy Monkey »

^ rofl
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bosco_
Retired PR Developer
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Post by bosco_ »

paco wrote:Some ideas..

Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon.

The obese funny guy - tells bad jokes no matter what button you press. Sprinting is disabled for this guy, or you can sprint, but get permanent blurry vision and die after a while from a complete cardiac collapse.

Training class - you get blanks for safety reasons. Apart from dying when you get hit, you have to listen to an annoying beeping sound for 30s. Your clan could force you to use this class until they think you're ready for the real deal.

Lost shepherd (insurgents) - accompanied by hundreds of sheep on the main streets of Basrah. Walks really slow with a cain, talking jibberish. USMC can not drive over the sheep. Good for diverting APCs and tanks.
:lol:
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Expendable Grunt
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Post by Expendable Grunt »

Yeah...this is what I get for wondering. *jaded*
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

paco wrote:Some ideas..

Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon.

The obese funny guy - tells bad jokes no matter what button you press. Sprinting is disabled for this guy, or you can sprint, but get permanent blurry vision and die after a while from a complete cardiac collapse.

Training class - you get blanks for safety reasons. Apart from dying when you get hit, you have to listen to an annoying beeping sound for 30s. Your clan could force you to use this class until they think you're ready for the real deal.

Lost shepherd (insurgents) - accompanied by hundreds of sheep on the main streets of Basrah. Walks really slow with a cain, talking jibberish. USMC can not drive over the sheep. Good for diverting APCs and tanks.
:lol:

The shepherd class i would so totally play EVERY TIME
The third "never again" in a hundred years
Rambo Hunter
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Post by Rambo Hunter »

paco wrote:Some ideas..

Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon.
Uh dude, you just leaked info on the french faction.
Hides-His-Eyes
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Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

Rambo Hunter wrote:Uh dude, you just leaked info on the french faction.
:lol:

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The third "never again" in a hundred years
Expendable Grunt
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Post by Expendable Grunt »

Yeah...this country owes it's existance to the French...hope you know that.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Rambo Hunter
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Joined: 2006-12-22 18:40

Post by Rambo Hunter »

and if it weren't for us, the frenchies would be nazi-ville
eddie
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Post by eddie »

Not in this thread.
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lunchbox311
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Post by lunchbox311 »

Fishw0rk wrote:Viper is right. .6 will only have 1 class per faction, all other kits will be limited. The 1 class will be called "Delta Force Operator" and his kit loadout will be:

1. Light AT
2. SAW LMG
3. Rifle
4. Grenade (Frag)
5. Grenade (Tear gas + smoke combo)
6. SOFLAM (For calling in nuclear airstrike)
7. Golden PP7
8. Field dressing
9. Deployable trebuchet

Sorry if I leaked too much info Devs. Feel free to delete this post.

Lol... I would sig that if it did not make my sig too long :D
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