2gb of ram/a half *** old computer... hmm im the average PR player
Let the testing... and SPEC OP BINOS BEGIN!
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ( .3 )
Proud Member of the ~6 player PR clan StrkTm
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ( .3 )
Proud Member of the ~6 player PR clan StrkTm
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
I notice you have view set to 850 but fog set to max 600. I am not sure about this, but I *think* that costs computing power on the client for stuff they will never see. We usually set view about +10m above max fog (this is simply to avoid the uglyness of statics popping in out of view range if they are equal to the fog max).
I think you can go something like:
view 810
fog start 500
fog end 800
tho you might have to go:
view 610
fog start 400
fog end 600
.. for performance reasons.
The map has some serious potential. I am not sure what stage of completeness you think it's at, but I would say 40% and with some work and re-work has potential to be an outstanding map.
If yer up for the insanity of it.... making it into a 4km map (17 sq km) would make it epic versus the 2km heightmap (4sq km).
Some very nice potential here .. curious how other folks performance is on it... 70fps lows on my system 16x12 everything at max .. immensely playable.