m-109 2#

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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

m-109 2#

Post by ice_killer »

well here is my 2nd update on my m-109 self propeld artilery

poly

tracks are 2304 each so that will be 4608 poly for 2 tracks any 1 a clue? how to cut on the polygons?
rest of the model is 1226 poly
work

6 ourhs

Image

Image

Image

URL=http://imageshack.us]Image[/URL]

have fun


ice_killer
arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

cool, what programm did u use?
ImageImage
Possibly the sexiest member alive.. I want to tickle your prostate :D
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

arthuro12 wrote:cool, what programm did u use?

3d max 8 :mrgreen:
jarleif
Retired PR Developer
Posts: 331
Joined: 2005-05-03 13:56

Post by jarleif »

use this tutorial for making the tracks
http://poe1.pointofexistence.com/dfast/ ... ax_tut.htm
and this explains how to do the wheels, the pics dont work though :(
http://poe1.pointofexistence.com/dfast/bf2wheeltut.htm
i was able to get the pics working. He just linked them wrong.
1.right click on an image and say copy image location
2.paste the location in a new window: http://204.11.239.71/dfast/info1.jpg
3.replace http://204.11.239.71/ with http://poe1.pointofexistence.com/
example http://poe1.pointofexistence.com/dfast/info1.jpg
Last edited by jarleif on 2007-04-30 12:19, edited 1 time in total.
Image
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

i used that 1 but the track's keep coming fat out ill post the tracks how the come out
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

oops i meant the track not the weels those are fine ;) but a the screen shows the are way to fat and to mutch poly :S
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

The front is F'ked up. You got some issues there, you can tell by the lighting on it. You might have got some vertexes that "sunk" into the model.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

no some are on the same "level' so it came out beter ;)
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

I'm not sure what you mean. Have you corrected it?
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

it is fien i ust check it out and there fine it just look so ;) any way can some 1 help whit the tracks?
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

Looks good! The gun needs to be longer though.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

that is the real size of the cannon ;)

http://www.dewengineering.com/military/m109.gif
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

ice_killer wrote:that is the real size of the cannon ;)

http://www.dewengineering.com/military/m109.gif
Exactly ;) Notice how it extends quite a bit over the ground? Yours barely goes over the edge of the front. Just constructive criticism though.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

ok np any 1 can help me whit the tracks?
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Well, the best bit of advice I can give you now is to not give up. Get LOTS of reference photos, as I know that having many pictures from many angles helps greatly.

As you get better you might want to try revisiting this, it will be a lot better if you stick with it and learn. I just bought this book : http://www.amazon.com/3ds-Max-Bible-Kel ... 23-6335271

See the dedication? :-P Good luck.
jarleif
Retired PR Developer
Posts: 331
Joined: 2005-05-03 13:56

Post by jarleif »

it looks like it is subdividing the tracks or, the original rectangle was subdivide or something like that. try doing it as a simple shape, then work up to the tracks. play around with the different settings when you make them
Image
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

'[R-MOD wrote:Dylan']Well, the best bit of advice I can give you now is to not give up. Get LOTS of reference photos, as I know that having many pictures from many angles helps greatly.

As you get better you might want to try revisiting this, it will be a lot better if you stick with it and learn. I just bought this book : http://www.amazon.com/3ds-Max-Bible-Kel ... 23-6335271

See the dedication? :-P Good luck.

is it in dutch too ^^ :p any way gonna work on them until it is in PR :D
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

mmm got a vid render doen only on low quality so gona do it tomoro again :mrgreen: :mrgreen: :mrgreen: and on high ^^ then has any 1 a good quality vis hosting site?
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