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ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-04-30 11:47
well here is my 2nd update on my m-109 self propeld artilery
poly
tracks are 2304 each so that will be 4608 poly for 2 tracks any 1 a clue? how to cut on the polygons?
rest of the model is 1226 poly
work
6 ourhs
URL=
http://imageshack.us ]
[/URL]
have fun
ice_killer
arthuro12
Posts: 396 Joined: 2007-02-09 16:41
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by arthuro12 » 2007-04-30 11:52
cool, what programm did u use?
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-04-30 12:04
arthuro12 wrote: cool, what programm did u use?
3d max 8
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-04-30 12:16
i used that 1 but the track's keep coming fat out ill post the tracks how the come out
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-04-30 16:35
oops i meant the track not the weels those are fine
but a the screen shows the are way to fat and to mutch poly :S
Dylan
Posts: 3798 Joined: 2006-05-29 00:41
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by Dylan » 2007-04-30 17:18
The front is F'ked up. You got some issues there, you can tell by the lighting on it. You might have got some vertexes that "sunk" into the model.
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-04-30 17:20
no some are on the same "level' so it came out beter
Dylan
Posts: 3798 Joined: 2006-05-29 00:41
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by Dylan » 2007-04-30 17:23
I'm not sure what you mean. Have you corrected it?
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-05-01 16:28
it is fien i ust check it out and there fine it just look so
any way can some 1 help whit the tracks?
[T]waylay00
Posts: 402 Joined: 2007-04-12 23:08
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by [T]waylay00 » 2007-05-01 18:08
Looks good! The gun needs to be longer though.
[T]waylay00
Posts: 402 Joined: 2007-04-12 23:08
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by [T]waylay00 » 2007-05-04 11:44
Exactly
Notice how it extends quite a bit over the ground? Yours barely goes over the edge of the front. Just constructive criticism though.
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-05-04 13:05
ok np any 1 can help me whit the tracks?
Dylan
Posts: 3798 Joined: 2006-05-29 00:41
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by Dylan » 2007-05-05 07:36
Well, the best bit of advice I can give you now is to not give up. Get LOTS of reference photos, as I know that having many pictures from many angles helps greatly.
As you get better you might want to try revisiting this, it will be a lot better if you stick with it and learn. I just bought this book :
http://www.amazon.com/3ds-Max-Bible-Kel ... 23-6335271
See the dedication?
Good luck.
jarleif
Retired PR Developer
Posts: 331 Joined: 2005-05-03 13:56
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by jarleif » 2007-05-05 16:07
it looks like it is subdividing the tracks or, the original rectangle was subdivide or something like that. try doing it as a simple shape, then work up to the tracks. play around with the different settings when you make them
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-05-06 08:59
'[R-MOD wrote: Dylan']Well, the best bit of advice I can give you now is to not give up. Get LOTS of reference photos, as I know that having many pictures from many angles helps greatly.
As you get better you might want to try revisiting this, it will be a lot better if you stick with it and learn. I just bought this book :
http://www.amazon.com/3ds-Max-Bible-Kel ... 23-6335271
See the dedication?
Good luck.
is it in dutch too ^^
any way gonna work on them until it is in PR
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-05-08 18:55
mmm got a vid render doen only on low quality so gona do it tomoro again
and on high ^^ then has any 1 a good quality vis hosting site?