Any issues with the new Wake Island map?

General discussion of the Project Reality: BF2 modification.
Post Reply
Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Any issues with the new Wake Island map?

Post by Paladin-X »

Any balance issues or other problems with this map? I have not yet had the chance to try 1.3 due to system troubles. Any feedback would be greatly appreciated.
Image
Image
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

Meh, it's not the same map (since it's not the same game). To point out a few things...

BF1942 had slower vehicles, thus the map seemed larger. This time around, it takes no more than 6 seconds to get from end to end (carrier to other end of island) and about 20-30 seconds to drive from one tip of the island to another. This causes non-stop flag hopping so the only way to really be "effective" is to either pick a spot and stay there or be as mobile as possible and go where the action is (at the risk of your eyes bleeding from all of the movement).

As usual, DICE desides to put their completely useless blackhawk on the carrier. Total waste of space and death trap. A round usually starts with some optimistic folk who think they can do a cool "insertion" (as the military quite frequently does) with their beloved blackhawk. Insertion usually ends 3 seconds after takeoff.

Easiest tactic on this map is to grab a unarmored vehicle and drive your *** from flag to flag. When you die, try to spawn and grab a plane and bail over a flag. When you die, grab another unarmored vehicle. Just repeat that process and your team will be victorious.

In my opinion, the only decent maps in BF2 are urban maps, simply because they open more tactical possibilities. Otherwise, every maps just tries to satisfy every single person by placing a 2 military installations within 1 mile of each other, crammed with tanks, helos and aircraft.

/rant
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

I like it actually...I find the best way to get a flag is by boat..This only works if you can drive like crazy past the tanks, choppers, rockets and a whole other number of bad things......

I find the map really good for infantry battle's....lots of good places to hide...It gets really fun when theres 50 guys on one little sttrip trying to get one flag...

The choppers are USELESS Enemy jets just dont stop shooting at ya.

Things are pretty even between the both sides...allthough once a flag is taken things get interesting...

This one is really good because its nice and small....Overall its a good map
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Acidcrash
Posts: 42
Joined: 2005-09-11 20:01

Post by Acidcrash »

I cant help getting the feeling thugh, that the capture zones are larger in this map... you can cap flags from a long way away, so far as to be on opposite sides of a building from the flag

infantry battles are alot of fun I agree, though its a SF/AT playground
Ingame: Acidic
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

Iv'e noticed it too....and i like it...i hate having to stand in the open at the base of a flag...
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

I would like to ditch the choppers for the US....just have a full on RIB assault....dodging tank shells alone the way...

But this map is a snipers dream...those bushes blend in so well with the uniforms.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

Nothing against tanks and other vehicles, but because of the size of the maps in BF2 the vehicles should really have triple or more spawn time as normal, or even remove the heavy tanks ( they are overkill on such a map and in the city maps, too ). Then the game would be more infantry based and the vehicles would only be used what they are meant for: support. Just as solodude said. There are helobitches that can only fly helos or tankbitches..I recently played against such noobs, really annoying.

Maybe you could also slow down the refit and repair speed on carriers and helipads so the one has to stay longer or do a few more flybyes. They should'nt be able to rearm on one pass.

Ribs are enough on wake island, but in every game i played on this map they were almost never used. Mostly they were using the helo or the jets, no wonder the usmc lost, they never had ground troops :)
Last edited by Enforcer1975 on 2005-10-09 20:23, edited 1 time in total.
He who fights and runs away can run away another day.


United Multiplayer Corps - OFP Clan, soon playing Armed Assault Image Image

xfire: enforcer1975
HogansHeros
Posts: 267
Joined: 2005-09-07 21:19

Post by HogansHeros »

I was playing today as china. we only had the 2 flags on the south of the island. the US was trying to push down from the air field, and we were trying to hold them off. I don't think anyone was useing the boats, and the airpalins were just fighting eachother. most fun i've had in weeks. The next round was tipical flagg hopping, i don't know why the two rounds were so different.
Usualy play as KlutzPal
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

Solo and i had alot of fun that round. the boats would just speed past the US arty island and then come under MG fire, theyd try to swerve and dodge but never made it. also the helicopters didnt stand much of a chance going anywhere near us. even a bad tanker like myself was able to score a direct hit on a BH and grab 4-5 kills.
Image
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

Get tanks along the beahes and your set....iv'e spent half a game as china just sitting on that beache shooting the RIB's....and the one off black hawk.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Acidcrash
Posts: 42
Joined: 2005-09-11 20:01

Post by Acidcrash »

I think I'm going to have to try get a game with you lot, I've yet to be in a difficult a battle as you describe, the US usually get ashore easily whenever I've played it!
Ingame: Acidic
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

not with me and solo knocking out anything that moves.
Image
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

Supprised no one mentioned that you can no longer enter the buildings on this map.

WTF is that about? Thats one thing that BF2 is lacking, buildings that infantry can enter.

That exclusion from wake killed it for me.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

hes right, besides a few bunkers theres nothing to go into. i still think its pretty fun though, it got me playing bf2 again. but as of right now unfortunately theres nothing we can do about buildings you can enter.
Image
Crawley
Posts: 1349
Joined: 2005-10-19 00:36

Post by Crawley »

I prefer the US Cobra with BrokenArrow as my gunner, mabye if i could see farther then a few inches off the ground we would be better off lol ;)
rrandomm
Posts: 2
Joined: 2005-10-28 18:32

Post by rrandomm »

I'm surprised no one has a problem with the lack of watercraft for the Chinese forces. They're on a freakin island, why wouldn't they have boats?
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i would think its more because theyd only use them to go and try to spawn rape on the carrier or make it easy to go straight to the island that has all the US arty. EA actually made a good call there.
Image
Post Reply

Return to “PR:BF2 General Discussion”