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Skwurl
Posts: 51 Joined: 2007-02-16 16:25
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by Skwurl » 2007-05-01 18:20
How did the devs create the longer view distances in 0.7? I'm currently creating a map, and I'm wondering if there's a line of code or something that I have to add.
Or will this be revealed after 0.7 is available?
Snake_doctor
Posts: 289 Joined: 2007-01-13 13:22
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by Snake_doctor » 2007-05-02 01:38
1000 is the highes wen u start its 850 but u can change it
OkitaMakoto
Retired PR Developer
Posts: 9368 Joined: 2006-05-25 20:57
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by OkitaMakoto » 2007-06-02 01:14
Snake Doctor, if youre still reading up on this thread, ive been fiddling with my map for some time and I dont know what the best values (the three numbers) for view distance/fog are. What do you suggest? Im confused as to what each one does... I want little to no foggyness...
Thanks in advance,
Okita
Desertfox
Posts: 5886 Joined: 2006-08-15 06:41
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by Desertfox » 2007-06-02 01:17
Snake_doctor wrote: 1000 is the highes wen u start its 850 but u can change it
1,000 is not the highest
I got basrah up to like 3000
MichSt-Spartan
Posts: 180 Joined: 2007-05-13 16:02
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by MichSt-Spartan » 2007-06-02 01:40
Desertfox wrote: 1,000 is not the highest
I got basrah up to like 3000
1,000 is the highest it will let you go in the editor. Outside the editor, maybe.
IronTaxi
Retired PR Developer
Posts: 4925 Joined: 2006-05-31 12:56
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by IronTaxi » 2007-06-02 01:49
i wouldnt plan for anything much farther than 1000...even that is pushing it...
how are people doing in the beta with these distances anyway? has been no complaints so muxt be fine... dice missed the boat on this one..
Desertfox
Posts: 5886 Joined: 2006-08-15 06:41
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by Desertfox » 2007-06-02 02:03
'[R-DEV wrote: IronTaxi']i wouldnt plan for anything much farther than 1000...even that is pushing it...
how are people doing in the beta with these distances anyway? has been no complaints so muxt be fine... dice missed the boat on this one..
Dice missed the boat on alot of things pr has
ArmedDrunk&Angry
Posts: 6945 Joined: 2006-07-14 07:10
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by ArmedDrunk&Angry » 2007-06-02 02:09
I have 1G RAM and a 128m Nvidia 6600 GT card and I have less lag on Al basrah than in .5.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
OkitaMakoto
Retired PR Developer
Posts: 9368 Joined: 2006-05-25 20:57
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by OkitaMakoto » 2007-06-02 02:18
2 gigs, dual 2.8, 256mb x1900gt, no problems before or after on med/high settings 1280x1024... off topic, but you asked!
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2007-06-02 05:58
ArmedDrunk&Angry wrote: I have 1G RAM and a 128m Nvidia 6600 GT card and I have less lag on Al basrah than in .5.
yep only i have 2 gig of ram so even less lagg
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
A-10Warthog
Posts: 1911 Joined: 2007-01-03 01:28
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by A-10Warthog » 2007-06-02 06:52
Desertfox wrote: Dice missed the boat on alot of things pr has
they missed the boat peroid.
A-10, EX PR Tester, Moderator, Public Relations.
.
from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2007-06-02 09:24
Basrah's fine for me. Less lag than in .5, and I be lovin' the view distance.
OT, I know.
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe