RPG Balance

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
RatU(BRA)
Posts: 45
Joined: 2007-04-26 23:53

Post by RatU(BRA) »

This is a really great suggestion. Seconded.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

The accuracey of the RPG is really poor unless you are standing still with sights up for a few seconds. Second in 0.6 they will be limited pick up kits not available to the whole team. These two things should help reduce the RPG spam. :grin:
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Do people still run when firing RPGs in BF2PR?

I usually crouch when I fire.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I never run and gun with the RPG, while firing, but I guess it could happen. I have seen people side step around a corner and quickly fire the RPG. This may be more the problem? For an accurate shot though you need to be standing still.
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

I only fire the RPG while standing when I'm <5 yds away from an enemy APC that is offloading troops. Which actually happens quite a bit...
arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

... >.<
ImageImage
Possibly the sexiest member alive.. I want to tickle your prostate :D
Bobert08
Posts: 110
Joined: 2007-04-22 07:01

Post by Bobert08 »

I've never seen anyone fire the RPG while moving.

Doesn't mean it doesn't happen, but it obviously doesn't happen frequently enough to be a top priority.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

I would like to see implemented ingame, in the absence of a full suite of animations for removing safeties and sighting, having to press the trigger for the time taken to count 1 - - 2 - - 3-fire. Now that would effectively kill the unrealistic behaviour ingame, where you have to actually think before you use an AT rocket.
n|ghtshader
Posts: 21
Joined: 2007-04-14 12:30

Post by n|ghtshader »

As mentioned on another thread I've seen guys jump up over low walls and launch them in mid air. The question of 'accurate shots' is unfortunately not all the helpful since you often don't need much accuracy, it's a kill providing you get it near the enemy.

Personally I would suggest that running and jumping be entirely disabled when you have a rocket launcher shouldered and it should take several seconds to go from unshouldered to shouldered. This would still make it an effective weapon against vehicles and infantry, it would just mean you can't use it like this was Quake :)
Bobert08
Posts: 110
Joined: 2007-04-22 07:01

Post by Bobert08 »

n|ghtshader wrote:As mentioned on another thread I've seen guys jump up over low walls and launch them in mid air. The question of 'accurate shots' is unfortunately not all the helpful since you often don't need much accuracy, it's a kill providing you get it near the enemy.

Personally I would suggest that running and jumping be entirely disabled when you have a rocket launcher shouldered and it should take several seconds to go from unshouldered to shouldered. This would still make it an effective weapon against vehicles and infantry, it would just mean you can't use it like this was Quake :)
But anyone can run and jump with an RPG slung over their shoulder. I mean, as much as they could if it wasn't shouldered.

I just say they shouldn't be able to fire while moving, only when they are at a complete stop.
n|ghtshader
Posts: 21
Joined: 2007-04-14 12:30

Post by n|ghtshader »

I reckon an RPG is pretty heavy and not easy to balance when shouldered, you end up dropping the thing all over the place.

But no firing unless stationary would work too, as would a realistic firing sequence (it's quite long IRL). Anything that prevents using it in an unrealistic way :)
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

n|ghtshader wrote:I reckon an RPG is pretty heavy and not easy to balance when shouldered, you end up dropping the thing all over the place.

But no firing unless stationary would work too, as would a realistic firing sequence (it's quite long IRL). Anything that prevents using it in an unrealistic way :)
You should be able so move slowly, not to encourage whoring but come on, you could move a few inches or so to adjust in RL, why not in game.
Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

Fearosius wrote:In real life, if you ran while firing an RPG, you would damage your arm really badly or in the worst case, blow it off.
What do you base this on? Lack of accuracy or recoil..... because an rpg is "recoiless"
Image
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
n|ghtshader
Posts: 21
Joined: 2007-04-14 12:30

Post by n|ghtshader »

Dyer |3-5| wrote:You should be able so move slowly, not to encourage whoring but come on, you could move a few inches or so to adjust in RL, why not in game.
Indeed, that was my suggestion: walking fine, running and jumping not fine :)
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Bobert08 wrote:I just say they shouldn't be able to fire while moving, only when they are at a complete stop.
Can anyone fire an AT4 or RPG-7 while prone? The backblast could hit your leg right? I don't know, just asking... Anyway, I like the idea of having to at least fire an AT weapon while standing still or while kneeling...
Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

EDIT due to post below
youm0nt wrote:Can anyone fire an AT4 or RPG-7 while prone? The backblast could hit your leg right?
Image
Last edited by Gyberg on 2007-05-04 22:04, edited 1 time in total.
Image
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Yeah how are these people shooting any weapon in mid air (bunny hopping)? The game takes away the use of your gun when you jump...
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

What's that smell?
Image
Image
Post Reply

Return to “PR:BF2 Suggestions”