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Suggestions from our community members for PR:BF2. Read the stickies before posting.
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

handing out valuable kits based on the kd ratio, teampoints or being in the top 5 of the momentary ranking is IMO quite fair
you have a bad round so youre sticking to your rifleman or medickit
you have a good round you get rewarded for it and probably help your team even more.
DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

101 bassdrive wrote:handing out valuable kits based on the kd ratio, teampoints or being in the top 5 of the momentary ranking is IMO quite fair
you have a bad round so youre sticking to your rifleman or medickit
you have a good round you get rewarded for it and probably help your team even more.

I disagree, there should be no bonuses at all for individual acheivement, other than not being dead. This is a team game after all.
Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

I wouldn't mind seeing the spawn timer upped a bit. Maybe 1 min? Yea, people new to the mod would probably soil their chairs the first time they saw this, but it would have a positive effect on overall gameplay.
Im sure all this has been suggested before though.
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loyalguard
Posts: 40
Joined: 2006-07-02 20:18

Post by loyalguard »

Soulis6 wrote:I wouldn't mind seeing the spawn timer upped a bit. Maybe 1 min? Yea, people new to the mod would probably soil their chairs the first time they saw this, but it would have a positive effect on overall gameplay.
Im sure all this has been suggested before though.
I think the only way this would be succesfull would be to increase the critically wounded time (for non-insta kills) as well. e.g. If the spawn timer is 60 seconds then give medics 45 seconds to be able to revive you. This would definitiely slow down gameplay and give the medics more opportunities/time to fill their important role.

It has been suggested before but I'm not sure what the considerations were.
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

Longer spawn times will throw off new people to the game. This is the internet, people have no patience!

All the times are fine. You people pick at way too much.
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DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

BLACKWIRE wrote:Longer spawn times will throw off new people to the game. This is the internet, people have no patience!

All the times are fine. You people pick at way too much.


Yeah, I am not sure about longer spawn times, we already have plenty of Stick to encourange slower play, what we need is a bit of carrot.
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

I agree with the original point of this thread. People don't really value their lives, but I can't think of any thing that can be done to actually force people to want to die less (which is the problem here, people actually need to want to die less).

Oh well, as a wise man once said: "you can't mod the players"
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

Unless you are playing a clan match, most players won't care about dying too much and with the few servers that run ABR, stats don't really matter.
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Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

Well we could just hook each players computers up with some kind of horrible death machine. So that way when they die in game they die for real! Everyone would sure be careful then!

:)
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Or as I said before, a car battery.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

What about, you die in server you are kicked for 1min?! heh
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MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

Ironically when the community was smaller i.e before 0.4 and the Brits came, the game was not as good but played so much better...and i put this purely down to the community. The DEVs have done a great job in keeping the focus on teamplay. But as the game gets better, getting more and more addons, we get more people who have no interest in the idea behind PR and just want BF2 with cool stuff.
I'd be happy with 5 minute spawn times if it helped get the general public servers playing teamwork like they used to prior to 0.4

(i'm not saying Teamwork no longer happens, it's just normally now one or two good squads with 3 or 4 squads being worse than useless and acting like headless chickens running around the map.)
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

5 min spawn times?! Just... NO.
Team work or no team work.
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jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

BLACKWIRE wrote:Longer spawn times will throw off new people to the game. This is the internet, people have no patience!

All the times are fine. You people pick at way too much.
+1
BLACKWIRE wrote:What about, you die in server you are kicked for 1min?! heh
-1
your even again ;)
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

MadTommy wrote: I'd be happy with 5 minute spawn times
No offence mate, but that is the most retarded statement I've heard yet.
once again, no offence.
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

5min spawn time? I'd stay at the base organising the paper work...
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

DrMcCleod wrote:Camping is a legitimate military tactic so don't be a silly sausage.

Yep, everyone know that IRL the USMC hangs out at the airport the whole battle bugging the quartermaster for Sniper and Marksman kits....
In Game Name: Linelor
X-Fire User: ogikarma
jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

El_Vikingo wrote:5min spawn time? I'd stay at the base organising the paper work...
:lol: And get the men to check the tyre pressure's on the hummer's.
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Soulja wrote:Yep, everyone know that IRL the USMC hangs out at the airport the whole battle bugging the quartermaster for Sniper and Marksman kits....
:lol:
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