Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.

Post by DrMcCleod »

As long as you value the death of your digital enemies more than you value your own life then PR will not be realistic and will not have realistic battles.

So, we need a mechanism to reward those who stay alive. I propose that staying alive for 15 (or whatever) minutes permits you to choose any of the limited kits (at the usual locations) regardless of how many of the limited kits have already been taken.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

then people would just camp and no gameplay would be able so if you are going to add this you have to have like a camp punisher like in cs you start too lose life when youre standing at one position all the time. 8-)
DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

halvor2 wrote:then people would just camp and no gameplay would be able so if you are going to add this you have to have like a camp punisher like in cs you start too lose life when youre standing at one position all the time. 8-)

Camping is a legitimate military tactic so don't be a silly sausage.
Spudzzy
Posts: 10
Joined: 2007-01-23 03:02

Post by Spudzzy »

How about a set number of required kills to go along with it then? Or points/team points..
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

Spudzzy wrote:How about a set number of required kills to go along with it then? Or points/team points..
sounds better. give the kits to valuable players whove earned it.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Maybe make the kits rank-dependant on ABR servers, problem solved... :)
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DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

101 bassdrive wrote:sounds better. give the kits to valuable players whove earned it.


...and how would this cause a player to value his own life over the death of an enemy?
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I don't think I have ever stayed alive in PR for 15 minutes straight except as the commander :grin: .

The majority of people in PR are going to be grunts who run a high risk of dying. I think rewarding staying alive is a good idea but I don't think we should punish dieing to much. The current time added to your spawn time is good and could be made a little more severe.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Give extra points for staying alive? Yes. Absolutely yes.

Reward with kits? Hell, no gtfo!
I wouldnt call it a realistic battle, if you start losing health for staying in one spot and that you can get any kit you want (usually sniper anways :roll: ).
This would be like "hey I came back alive from the operation, gimme my own A10 now"..
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KatanaGFR
Posts: 121
Joined: 2006-08-11 13:19

Post by KatanaGFR »

bosco wrote:Maybe make the kits rank-dependant on ABR servers, problem solved... :)
And for those that arent running ABR? I know a couple of servers, including mine, that use other statsystems then ABR.
TeamGFR
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eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

It should be dependant on a kill streak, staying alive and the total amount of teamwork points your squad has.

I don't know how much coding this would take, but I'm guessing a fair bit.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

KatanaGFR wrote:And for those that arent running ABR? I know a couple of servers, including mine, that use other statsystems then ABR.
Bad luck...


j/k, I would imagine that system as an option that can be enabled by admins.
So you would be able to get the necessary stuff from Fritz or someone from ABR.

But I'm dreaming again, damn hardcodes. :|
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jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

Why not just limit the number of lives a player has, which would depend on map size, tickets and faction? I bet everyone would want to stay alive if that was in...
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Been suggested^. This isn't AA.....
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jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

jerkzilla wrote:Why not just limit the number of lives a player has, which would depend on map size, tickets and faction? I bet everyone would want to stay alive if that was in...
ppl want to stay alive already and waiting 30 secs (+ the amount of times you die) is a big put off already for new players, limiting the number of lives would just be (more) damn frustrating if you were having a bad round, say if you had 10 lives for example and the round lasts for an hour and you get smashed in the first 15 - 20 mins. (let's face it it happens to everyone, now and again) would YOU like to sit around twiddling your thumbs for 40 mins. Or even the last 10 - 15 mins.
NOT ME! When I want to game, I want to game.
I don't want to sit here in my chair WAITING.

Sorry dudes but I disagree with this one and also think the dev's time would be better spent on something else, check out the "already suggested suggestions" thread, think about it, and then decide if you'd want the dev's to muck around with something like this or one of the few hundred different already suggested suggestions.
Just my Opinion! ;)
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

yes there has been a few topics about this, but the problem is still there.
Right now, at least for me, getting killed doesn't have a big effect. I can get shot and then I'll be running around the map in 30-40 seconds.

But yeah, can't really think of anything that hasn't been suggested before that would fix this.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Do people actually care about how many points they get in a round on this mod?
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

Ignore ranks, big load of ****.
The IED Master 8-)
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Yeah, this is starting to remind me of vBF2...
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