no if u look in real life the tank move's whit the shooting this is bequase of the mass inertia hope this good if not i am gonna explane to
if you drive a car and you have to make a emergency stop then you will go to the steering will that is that the same whit the tanks
The tank does jerk back, but it only slowly recovers. Also, it tilts backwards as well. If you don't have the wheels linked to the main chassis, go ahead and tilt the old girl back, while having it roll back as well.
I'm not too familiar with Max's linking heirarchy, but I'd recommend having the chassis (the main body, with the barrel, hatch and whatever else) parented to the wheels, so if you want the whole thing to move, you just need to drag the wheels.
Close. The body needs to tilt backwards (pitch-wise), and make the backwards motion much more subtle. I doubt the suspension would survive the shock you're putting on it now.
Also, it should take longer to recover. Maybe 2x or 3x as long as it takes right now. This helps to give it a "heavy" feeling.
Yes, they can be resource hogs. I was doing an animation where the camera followed a smoking fighter, intentionally letting the trail fill the whole FOV for a few seconds here and there.
4-5 hours to a 720x480 9xAA frame. Won't make that mistake again. Advice--if you just want to test the animation of the vehicle, turn off the smoke effects. It's best to animate those afterwards anyways.
It's best to animate the particle effects AFTER the actual object is animated. Only exception is when the object needs to interact with the effect. For a howitzer muzzle flash, this won't be necessary.