M-109 animation vid

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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

M-109 animation vid

Post by ice_killer »

http://video.google.nl/videoplay?docid= ... 7522235209

my own 3ds max 8 M-109 whit animation it is smal but you can see it :P :D


high quality
http://hosted.filefront.com/hendrivlieger/


have fun ice_killer
Last edited by ice_killer on 2007-05-09 17:04, edited 1 time in total.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

post what you think
vassili
Posts: 88
Joined: 2007-03-28 06:38

Post by vassili »

nice dude I couldnt do beter thats for sure :D

now for some textures ad smoke effects and bobs your uncle
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SniperFox
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Joined: 2007-03-25 15:05

Post by SniperFox »

Hawtness! Real nice mang!
ice_killer
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Joined: 2007-02-15 16:20

Post by ice_killer »

vassili wrote:nice dude I couldnt do beter thats for sure :D

now for some textures ad smoke effects and bobs your uncle
just made a new render whit more animation :p and now gonna work on smoke and gonna upload this new render vid and post it here :P
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

here it is have fun just a sec or 2 :p ;-) but he it is cool


http://video.google.nl/videoplay?docid= ... 4974887438

;) ;-) :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
vassili
Posts: 88
Joined: 2007-03-28 06:38

Post by vassili »

lol looks a bit wobely now :D , the whole tank moves back and forth when it fires,
like the hatches close thoug :D

keep it up
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arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

love the hatches... thats just pro .. but yeah, the thng is wobley but im sure ur gonna fix taht :D
ImageImage
Possibly the sexiest member alive.. I want to tickle your prostate :D
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

no if u look in real life the tank move's whit the shooting this is bequase of the mass inertia hope this good if not i am gonna explane to :P
if you drive a car and you have to make a emergency stop then you will go to the steering will that is that the same whit the tanks

http://www.youtube.com/watch?v=l3r-p6az ... ed&search= firt 15 sec you can see what i mean

ice
oS2007
Posts: 411
Joined: 2007-03-28 08:56

Post by oS2007 »

The tank does jerk back, but it only slowly recovers. Also, it tilts backwards as well. If you don't have the wheels linked to the main chassis, go ahead and tilt the old girl back, while having it roll back as well.

I'm not too familiar with Max's linking heirarchy, but I'd recommend having the chassis (the main body, with the barrel, hatch and whatever else) parented to the wheels, so if you want the whole thing to move, you just need to drag the wheels.

You're getting good at this!
ice_killer
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Joined: 2007-02-15 16:20

Post by ice_killer »

^^ thanks but i need to learn at lot of this stuff i am now addingt the weels to the main body ^^ and a smoke effect
Teek
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Joined: 2006-12-23 02:45

Post by Teek »

http://www.youtube.com/watch?v=t9hYVWlx2qs
perfect vid of a shot (except for the dust)
It rocks backwards, then falls down, it the gun dont 'jiggle'
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oS2007
Posts: 411
Joined: 2007-03-28 08:56

Post by oS2007 »

Close. The body needs to tilt backwards (pitch-wise), and make the backwards motion much more subtle. I doubt the suspension would survive the shock you're putting on it now. :D

Also, it should take longer to recover. Maybe 2x or 3x as long as it takes right now. This helps to give it a "heavy" feeling.

The smoke effect is coming along very nicely!
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

man that render has takihng me 24h
oS2007
Posts: 411
Joined: 2007-03-28 08:56

Post by oS2007 »

Yes, they can be resource hogs. I was doing an animation where the camera followed a smoking fighter, intentionally letting the trail fill the whole FOV for a few seconds here and there.

4-5 hours to a 720x480 9xAA frame. Won't make that mistake again. Advice--if you just want to test the animation of the vehicle, turn off the smoke effects. It's best to animate those afterwards anyways.
oS2007
Posts: 411
Joined: 2007-03-28 08:56

Post by oS2007 »

It's best to animate the particle effects AFTER the actual object is animated. Only exception is when the object needs to interact with the effect. For a howitzer muzzle flash, this won't be necessary.
Spaz
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Joined: 2006-06-01 15:57

Post by Spaz »

Nice work mate! :D

When you do the smoke do a LOT of smoke!
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

Spaz wrote:Nice work mate! :D

When you do the smoke do a LOT of smoke!
thanks
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

Hope you can make it work like the mobile arty in POE :)

Will be great if we get that ingame on the huge maps for 0.6 :D
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