Suggestion: snowbrush mod

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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dicion
Posts: 5
Joined: 2005-10-21 18:11

Suggestion: snowbrush mod

Post by dicion »

I personally would like to see a way to keep a vehicle moving after you have bailed from it.. ala a snowbrush jamming the gas pedal down.. or cruise control.. or at least have them roll a lot farther (more realistically) then stopping as if someone slammed on the brakes as soon as you hop out... I dunno, just a small suggestion. feel free to tell me that it sucks, and why :)
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Interesting idea, but im not sure the coding of it is worth the time of such a small thing.

And welcome to the forums.
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dicion
Posts: 5
Joined: 2005-10-21 18:11

Post by dicion »

Well, Figured I would mention it.. as no matter how much *** you're haulin, when you bail (tuck and roll baby, tuck and roll), the vehicles seem to slam on their brakes of their own accord.. guess they don't have a neutral setting in their transmissions or something....sorta hard to jump a vehicle off a cliff, and into say, a chopper or something, without being inside the vehicle... which I'd prefer to NOT be..
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

haha yes ive heard that jumping vehicles off cliffs into choppers is very common.

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Last edited by BrokenArrow on 2005-10-21 21:00, edited 1 time in total.
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

If you look really REALLY close on the second picture you can see a pig flying..... :p
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

lol, i was either flying that chopper or driving that buggy
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

good times
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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

Thread hijackers :D

I think this is very important. The problem right now is that people will drive full speed into a flag capture zone, bail out at the last second. What should happen in such a situation is that they should take damage.

Try jumping out of an HMMV driving at full speed (you are geared up with a rifle in hand).

So if someone tries to go full speed into a flag cap zone, first they would take damage and second they would be forced to lose their vehicle (it keeps going).
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i agree, however i do not agree with vehicles being launched off cliffs (see photos A and B :) ) so bailing out going really fast should, as you said, send you sprawling on the ground seriously wounded. however for instances where you shoot the driver, the vehicle should continue moving for some distance or until they hit something.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

To stay with the point, yes, it is a major mistake in the BF2 physics coding of every vehicle that when you jump out of any land or water vehicle, it comes to a complete stop in seconds. The only things this should be true of would be tanks and APCs, but jeeps, buggies and boats should keep going along, slowing down gradually. the auto brake thing needs to be removed, also even when driving. If you let off the gas pedal, the car doesn't go from 45 mph to 0 in 2 seconds, it coasts along for a while, different for each car and its gears.

Maybe the removal of reverse movement as we use it would help this out...

but i have no idea how to code this, other than that it would taking for f*cking ever.
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dicion
Posts: 5
Joined: 2005-10-21 18:11

Post by dicion »

also, if you shoot the driver, and the physics has them fall on the steering wheel, they should swerve off sideways and such.. hehe that would be cool... gunner up top would be like 'wtf'
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