What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Corey Darling
Posts: 22
Joined: 2005-09-24 01:55

Post by Corey Darling »

deleted
Last edited by Corey Darling on 2016-06-13 20:55, edited 1 time in total.
PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

Did WE ALL Forget about BLood .. i wanna see a **** load of realistic looking blood .. i think we all wanna see allot of BLOOD so put in .. :26_suicid
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
Wolfmaster
Retired PR Developer
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Post by Wolfmaster »

lol go play doom 3 :p
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PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

Wolfmaster wrote:lol go play doom 3 :p
MAybe i will .. no but seriously ive seen blood pacthes for bf2 y not incorporate that in the mod ..???it will look a lil too realistic .. and this is a reality mod :thumbsup: :26_suicid :camper:
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
Wolfmaster
Retired PR Developer
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Post by Wolfmaster »

well, there's some kind of blood effect..
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DAWG
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Joined: 2005-03-08 01:35

Post by DAWG »

Corey Darling wrote:I like that idea about extending the control points.
what about removing control points all together? except ofcoarse the one spawn point? That way stratigic positions to be held by a squad must be decided upon before hand, instead of just rushing to cap the nearest point where more friends can spawn right in the middle of a fire fight, with a possibly cut-off squad.

The only way to get support is either by transport in or by fighting your way to the cut-off squad's position.

So instead of baseing ticket loss on Capture points, maybe just on player kills/team kills etc...

corey
I would prefer to have cap zones which you can't spawn into. The flag area will still cause bleed, however the only way to support a captured base is to hoof it. If you take out all the capture points and make it based on kills alone, then you are regressing the game, to the point of death match. Please see below >
Wolfmaster wrote:lol go play doom 3 :p
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DAWG
Posts: 236
Joined: 2005-03-08 01:35

Post by DAWG »

Severed limbs. I want to be able to blow peoples arms and legs of. Can't remeber what game it was, but there was a game that let you blow off someones head and look at the bits inside.
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BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

besides being pretty gross i dont think thats possible with the BF2 engine... i may be wrong but i think that limbs coming off and heads popping was already deemed impossible.
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PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

DAWG wrote:Severed limbs. I want to be able to blow peoples arms and legs of. Can't remeber what game it was, but there was a game that let you blow off someones head and look at the bits inside.
i think what ur thinking about is soldier of fortune .?
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
Raaschou
Posts: 41
Joined: 2005-10-05 08:27

Post by Raaschou »

PHILYBLUNT201 wrote:i think what ur thinking about is soldier of fortune .?
Correct, and "Double Helix" (SoF 2), had even more "hitzones"...

You can just blow your enemy's hands off with at shotgun, and he wouldn't be able to fight back...
"RUN BOY, RUN!!" :grin:

And who says, you suffer from a couple of tours to Iraq?!? :-P
BrokenArrow
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Post by BrokenArrow »

:? ??:i know you didnt mean it but that last line is a little on the poor side.
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YoJimbO
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Joined: 2005-09-27 09:33

Post by YoJimbO »

BrokenArrow wrote: :? ??:i know you didnt mean it but that last line is a little on the poor side.
I second that... A little tasteless... :-?

I don't really know where to post this but meh - I'll put it here...

I was on one of the PRMM servers just now (T-K-A, to be exact), and I was just messing around, on my own :( , playing about with the tanks. I noticed that when shooting at a tank's front end, the Sabot ammunition is more effective. However when shooting at a tank's rear end i.e the weaker spot, the Heat ammo is the most effective...

Can anyone please tell me hy this is...?
Last edited by YoJimbO on 2005-10-24 18:34, edited 1 time in total.
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ArchEnemy
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Post by ArchEnemy »

Thats correct. I think I need some help of military specialist here.
Retired PR Lead Coder
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Raaschou
Posts: 41
Joined: 2005-10-05 08:27

Post by Raaschou »

BrokenArrow wrote: :-? i know you didnt mean it but that last line is a little on the poor side.
YoJimbO wrote:I second that... A little tasteless... :-?
Sorry if I offended you (or anyone else)... I guess it's hard to "hear" the irony in written text (which I don't blame). :-|

I'm just used to joking alot about these things (especially around other soldiers, as they mostly get the points), but I'm aware that not everyone thinks it's funny! :-?

But I think further discussion of this belongs in the "Off Topic"-section... ;-)
Eglaerinion
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Joined: 2004-07-25 16:00

Post by Eglaerinion »

Maybe this has already been mentioned but I would like to see some sort of entry and exit delay for vehicles, no more instant teleportation. Animations for entering and exitting vehicles would be even better but it would be an insane amount of work.
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DAWG
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Joined: 2005-03-08 01:35

Post by DAWG »

Delayed entry an exit, would be best used in armor and aircraft. It does seem a little absurd at how fast you can get in and out of some vehicles. Jeeps and the like are fine, as it is fairly easy to open a car door and bail out ( hurts like hell though believe me ). It would be nice to have a delay, especially in armor, adds to the suspense when the alarm starts blairing and you know time is limited for evacuation. Add a little more shitting in your pants fealing when you don't know if you can get clear fast enough or not. I still want exploding heads though!
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DAWG
Posts: 236
Joined: 2005-03-08 01:35

Post by DAWG »

And a U.S. cavalry hat, people have been promising me this for ages! I want to be able to stroll around the battlefield shouting about surfing and how napalm smells like victory in the morning. :grin:
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BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

im all for it!


if an entry delay cant be added how about it takes a while to get moving? so you can hop in a tank and immediately start blasting.
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YoJimbO
Posts: 386
Joined: 2005-09-27 09:33

Post by YoJimbO »

Would there be any feasible way of actually applying an entry animation to each vehicle..?
Last edited by YoJimbO on 2005-10-25 23:32, edited 1 time in total.
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