[?] Skinning tutorial?
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sekiryu
- Posts: 1189
- Joined: 2007-04-08 16:07
[?] Skinning tutorial?
Well, I want to skin, but I'm having some difficulty figuring it out. My two main questions are:
A. Where's the helmet/hat on the file?
B. How do I add the color, but retain the texture and lines on the objects like the vest, etc.?
A. Where's the helmet/hat on the file?
B. How do I add the color, but retain the texture and lines on the objects like the vest, etc.?

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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
http://battlefieldsingleplayer.planetba ... topic=7648
There's a tut i wrote up, using the US light soldier as an example (Second quote), you might be able to find a better one.
The helmets and pouches are in:
Objects_client >> Soldiers >> [TEAM NAME] >> Textures >> [TEAMNAME]_kits.dds
There's a tut i wrote up, using the US light soldier as an example (Second quote), you might be able to find a better one.
The helmets and pouches are in:
Objects_client >> Soldiers >> [TEAM NAME] >> Textures >> [TEAMNAME]_kits.dds

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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
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sekiryu
- Posts: 1189
- Joined: 2007-04-08 16:07
I can't draw a straight line on the computer even with a tablet. I figured that it would be easier just to use the polygonal lasso tool, put an outer stroke, then Gaussian blur it to the desired effect. This is what I have so far:

I'm confused about the pattern though. How do those obvious semetrical patterns not show up when rendered in-game?
How do I save the .dds file? I remember there are alot of options like DXT1 1-bit alpha and all this confusing ****.

I'm confused about the pattern though. How do those obvious semetrical patterns not show up when rendered in-game?
How do I save the .dds file? I remember there are alot of options like DXT1 1-bit alpha and all this confusing ****.

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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
You kind of have to play with the patterns, but it wraps around the model, so sometimes you can't tell.
and you can always cut out certain parts of a camo and overlay that part.
http://static.filefront.com/images/pers ... tlabrn.jpg
http://static.filefront.com/images/pers ... wvzmdf.jpg
there's two shots from a flecktarn thing i'm doing, it looked horrible in the DDS file, but in game it's not too obvious.
As for saving, there should be a
DXT5 ARGB (Interpolated Alpha)
and you can always cut out certain parts of a camo and overlay that part.
http://static.filefront.com/images/pers ... tlabrn.jpg
http://static.filefront.com/images/pers ... wvzmdf.jpg
there's two shots from a flecktarn thing i'm doing, it looked horrible in the DDS file, but in game it's not too obvious.
As for saving, there should be a
DXT5 ARGB (Interpolated Alpha)

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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
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sekiryu
- Posts: 1189
- Joined: 2007-04-08 16:07
Real ones are hard to get because of JSDF PX laws. Replicas are pretty abundant in Japan. I got lucky and found a set on Ebay. But, I managed to coerce a Japanese retailer to sell overseas, and he has some:
http://triarks.jp
Bloody expensive though. Sizing might be an issue for some people to.
I've played airsoft in it, had my picture taken while I was infront of a bush, and all you saw was a floating black balaclava and a floating black rifle, lol.
Man--if I knew how to do some BF2 modelling I'd make a whole JGSDF mod. There is the Japanese CQB mod, but it's not as detailed and extensive as I'd like. Plus I'd like some more Japanese vehicles.
http://triarks.jp
Bloody expensive though. Sizing might be an issue for some people to.
I've played airsoft in it, had my picture taken while I was infront of a bush, and all you saw was a floating black balaclava and a floating black rifle, lol.
Man--if I knew how to do some BF2 modelling I'd make a whole JGSDF mod. There is the Japanese CQB mod, but it's not as detailed and extensive as I'd like. Plus I'd like some more Japanese vehicles.

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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40

