Official Sound Change v.6???

General discussion of the Project Reality: BF2 modification.
danthemanbuddy
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Official Sound Change v.6???

Post by danthemanbuddy »

All the other stuff is excellent, but the one thing that keeps me to Project Reality is the sounds. Some of which are too quiet for my taste. Spare a post or two, we do not know what is going to be changed soundwise for v.6.

So Jaymz or Sofad want to present to us what is being changed?
Teek
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Post by Teek »

Everything AFAIK
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eggman
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Post by eggman »

er.. well just about every vehicle / weapon system / small arms has been tweaked for v0.6, mostly increasing the volume and distance the sounds are heard at.
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Jaymz
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Post by Jaymz »

Fishw0rk wrote:Definitely NOT everything. Some rifle sounds are changing, maybe more.
Em, fish has your head been in the ground for the testing cycle? :p

Here is a list of the audio work I've done for 0.6

Sounds:
M16
M4 (sound + rof fix)
M95
Shovel
AK47
G3
QBZ95
SAW (rof fix)

A10 cannon (new sound and big volume boost)

Tank cannon volume/distance boost

Coaxial volume/distance boost, sound tweak also.

missile flyby tweak

tank shell flyby tweak

grenades volume boost

Sound distances for all weapons,tanks,APC's,helicopters and grenades increased, this includes helicopter/vehicle engines. All of those will be heard at much greater distances than before. The distance for rifles depends on the caliber, 7.62's will be heard further than 5.56's but will be heard less of a distance than 50.cals etc etc



sidenote: Don't get the idea that I made from scratch or actually recorded any of those (except the shovel :p ). For the most part, they're sounds already in PR but they're heavily modified, boosted and mastered to give them more realism.
Last edited by Jaymz on 2007-05-17 03:02, edited 1 time in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Teek
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Post by Teek »

what about Explosions? :)
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Jaymz
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Post by Jaymz »

Teek wrote:what about Explosions? :)
Grenades will be much louder and the sound will travel a much greater distance. That accounts for M203s/GP30s' as well. I didn't do vehicle explosions...sorry :( too many of them, perhaps for 0.7 :D

edit: updated my last post.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Teek
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Post by Teek »

do bombs count as Grenades? :p
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youm0nt
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Post by youm0nt »

Do you have a couple of sound samples for us? ;)
system
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Post by system »

Yeah, FINALLY and M249 ROF fix. That was always too fast.^^
Jaymz
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Post by Jaymz »

youm0nt wrote:Do you have a couple of sound samples for us? ;)
that's like asking shakespeare if Hamlet dies in the end :p
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Lucid Nightmare
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Post by Lucid Nightmare »

Well, does he?
;)
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BlakeJr
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Post by BlakeJr »

Yep.
....or maybe no... But that was over 400 years ago. ;)
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SethLive!
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Post by SethLive! »

i really like the sound in this mod
Jamyz, the sound work in project reality is much more professional than bf2 or many other retail games. I really like it.
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
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Katarn
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Post by Katarn »

uh SethLive!, none of jaymz's sound work is in PR v0.5.
BlakeJr
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Post by BlakeJr »

'[R-DEV wrote:Katarn']uh SethLive!, none of jaymz's sound work is in PR v0.5.
Then we don't like it. We absolutley hate it..... Until we get some samples that is.... ;)

Just kidding. :lol:
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Expendable Grunt
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Post by Expendable Grunt »

Lucid Nightmare wrote:Well, does he?
;)
Yes, poison from Horatio's sword.
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El_Vikingo
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Post by El_Vikingo »

Imagine you were deaf and regain hearing, thats what Jaymz's done to 0.6.
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Outlawz7
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Post by Outlawz7 »

^^ Nice example :)

Can we get mp3 file with all sounds in it and listen to it and guess, what sound is from what :p
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