Official Sound Change v.6???
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danthemanbuddy
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Official Sound Change v.6???
All the other stuff is excellent, but the one thing that keeps me to Project Reality is the sounds. Some of which are too quiet for my taste. Spare a post or two, we do not know what is going to be changed soundwise for v.6.
So Jaymz or Sofad want to present to us what is being changed?
So Jaymz or Sofad want to present to us what is being changed?
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eggman
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Jaymz
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Em, fish has your head been in the ground for the testing cycle?Fishw0rk wrote:Definitely NOT everything. Some rifle sounds are changing, maybe more.
Here is a list of the audio work I've done for 0.6
Sounds:
M16
M4 (sound + rof fix)
M95
Shovel
AK47
G3
QBZ95
SAW (rof fix)
A10 cannon (new sound and big volume boost)
Tank cannon volume/distance boost
Coaxial volume/distance boost, sound tweak also.
missile flyby tweak
tank shell flyby tweak
grenades volume boost
Sound distances for all weapons,tanks,APC's,helicopters and grenades increased, this includes helicopter/vehicle engines. All of those will be heard at much greater distances than before. The distance for rifles depends on the caliber, 7.62's will be heard further than 5.56's but will be heard less of a distance than 50.cals etc etc
sidenote: Don't get the idea that I made from scratch or actually recorded any of those (except the shovel
Last edited by Jaymz on 2007-05-17 03:02, edited 1 time in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Jaymz
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Grenades will be much louder and the sound will travel a much greater distance. That accounts for M203s/GP30s' as well. I didn't do vehicle explosions...sorryTeek wrote:what about Explosions?![]()
edit: updated my last post.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Lucid Nightmare
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SethLive!
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Expendable Grunt
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