limit the RPG blast against infantry
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workingrobbie
- Posts: 188
- Joined: 2007-02-22 23:45
Had this discussion with others and a lot of us were of the opinion that n00b tubes + rocket whores = easy kills = no skillz, so such gameplay, even though effective and arguably realistic, is cheap and not in the spirit of the PR gameplay.
btw. n00b tube = using the nade launcher at less then 10m away.
And sorry, jmull, it's definitely Mr. 1337. Or maybe that's El 1337.
btw. n00b tube = using the nade launcher at less then 10m away.
And sorry, jmull, it's definitely Mr. 1337. Or maybe that's El 1337.
El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
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PlayPR!
- Posts: 1295
- Joined: 2006-08-22 05:04
The man speaks the truth. Now just bite your tounge until .6 please?El_Vikingo wrote:ffs... The RPGS are limited in o.6!
And sorry, but I must say, that is my one guilty pleasure of PR. I only do it as the Brits on only that map though.youm0nt wrote:If someone wants to use an AT weapon as anti personnal, be my guest... I use the SRAW on Hills of Hamgyong, they're the perfect weapon to counter the snipers and anyone holed up in a bunker...

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HABO3
- Posts: 155
- Joined: 2006-03-08 03:16
I see two ways to counter this...
-Shoulder fired missles/rockets should have their aim knocked around and accuracy reduced while under fire
-A player needs to stand still in order to get his aim centered
this way the chances of an RPG taking on an assault rifle face-to-face results in the rifle winning by laying down heavy fire, the RPG then only becomes useful in a flanking attack where the opponent doesn't have time to react to the RPG soldier steadying his weapon, aiming and firing. However, as said earlier, the chances of hitting someone with an RPG head on aren't worth the risk since you only get one shot and that shot is likely to miss if you are under any fire at all.
i think in this way the Insurgent AT soldier could have an assault rifle without making him ub3r. when taking on the enemy face-to-face it is more logical to trade fire and have a 50/50 chance of winning an engagement using your rifle but if the opportunity presents itself the RPG should be deadly as hell on the enemies flank where the weapons instant explosive violence is very effective.
i havent read too much about RPG tactics in anything greater than broad detail but to me it seems like the RPG is a hit-and-run weapon ain't it? a soldier exposes himself for just a few seconds, gets his shot off and breaks for cover so he can have time to rest the weapon and reload it and find a different direction to make another surprise attack on the enemy.
-Shoulder fired missles/rockets should have their aim knocked around and accuracy reduced while under fire
-A player needs to stand still in order to get his aim centered
this way the chances of an RPG taking on an assault rifle face-to-face results in the rifle winning by laying down heavy fire, the RPG then only becomes useful in a flanking attack where the opponent doesn't have time to react to the RPG soldier steadying his weapon, aiming and firing. However, as said earlier, the chances of hitting someone with an RPG head on aren't worth the risk since you only get one shot and that shot is likely to miss if you are under any fire at all.
i think in this way the Insurgent AT soldier could have an assault rifle without making him ub3r. when taking on the enemy face-to-face it is more logical to trade fire and have a 50/50 chance of winning an engagement using your rifle but if the opportunity presents itself the RPG should be deadly as hell on the enemies flank where the weapons instant explosive violence is very effective.
i havent read too much about RPG tactics in anything greater than broad detail but to me it seems like the RPG is a hit-and-run weapon ain't it? a soldier exposes himself for just a few seconds, gets his shot off and breaks for cover so he can have time to rest the weapon and reload it and find a different direction to make another surprise attack on the enemy.
Last edited by HABO3 on 2007-05-21 01:10, edited 1 time in total.
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
Being a tank gunner equals easy kills with not much skill, does that mean it's cheap?workingrobbie wrote:Had this discussion with others and a lot of us were of the opinion that n00b tubes + rocket whores = easy kills = no skillz, so such gameplay, even though effective and arguably realistic, is cheap and not in the spirit of the PR gameplay.
btw. n00b tube = using the nade launcher at less then 10m away.
And sorry, jmull, it's definitely Mr. 1337. Or maybe that's El 1337.
Also, this 'n00b' nonsense, what a load of ****, I'm amazed it doesn't piss more people off.
The IED Master 
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workingrobbie
- Posts: 188
- Joined: 2007-02-22 23:45
It was the part of "not in the spirit of the PR gameplay" that was the important bit. A tank is a friggen tank and you expect to be taken down by one since in the spirit of PR, a tank is one of the most badass things around.DirtyHarry88 wrote:Being a tank gunner equals easy kills with not much skill, does that mean it's cheap?
Also, this 'n00b' nonsense, what a load of ****, I'm amazed it doesn't piss more people off.
As far as 'n00b' is concerned, was this a gripe against me? I was using a common bf2 phrase for a grenade launcher. Surely that is forgivable.
Or do you prefer the term 'smacktard' instead of n00b?
El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
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Copy_of_Blah
- Posts: 195
- Joined: 2006-05-14 21:55
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
Not a gripe against you, just the use of the word in general. Smacktard annoys me, almost every gaming term is annoying actually.workingrobbie wrote:It was the part of "not in the spirit of the PR gameplay" that was the important bit. A tank is a friggen tank and you expect to be taken down by one since in the spirit of PR, a tank is one of the most badass things around.
As far as 'n00b' is concerned, was this a gripe against me? I was using a common bf2 phrase for a grenade launcher. Surely that is forgivable.![]()
Or do you prefer the term 'smacktard' instead of n00b?
If you're in a situation where you have an RPG and there's infantry I don't see the point in taking out the pistol to shoot them (they'd turn round and kill you before you had a chance, pistol is hard enough at very close range against single unarmoured targets.) just for the 'spirit of PR'.
The IED Master 
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jmull
- Posts: 96
- Joined: 2007-03-29 14:21
Yeah I know mate......But I'm trying to change it to MR 733Tworkingrobbie wrote:And sorry, jmull, it's definitely Mr. 1337. Or maybe that's El 1337.
1337 is old school, the new "in thing" is 733T
like its been said b4......nvm 0.6 will be here soon to save the day.
so hopefully we won't have anything to whinge about anymore.
Last edited by jmull on 2007-05-21 04:38, edited 1 time in total.
Less time reading our crappy posts DEV'S, more time working on the MOD that we love 
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EagleEyeLG
- Posts: 668
- Joined: 2006-05-31 07:13
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Hellequin
- Posts: 23
- Joined: 2007-05-14 22:09
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Myth-The-Savage
- Posts: 58
- Joined: 2007-05-18 14:07
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jmull
- Posts: 96
- Joined: 2007-03-29 14:21
OMG here we go again, saying that people are crying when they make a statement........tissues?......have a cry!Hellequin wrote:lol@noobtube it reminds me a little bit of people who whine about awps in css/cs1.6.
I think the rocket/missile launchers are dealt with pretty well in 0.5. and it's not realistic idea that they are only ever used against tanks. Learn to cope with it instead of crying so.
GROW UP!!!
There is nothing realistic about having an enemy approach you CQ and aiming your RPG or noobtoob at the ground in front of you
(2 metres away) and firing.
It is becoming ridiculous, the amount of BF2 players joining and sorting after infantry with light or heavy ANTI-TANK kits.
If you want to play stupid arcade games (ANTI-TANK KIT WARS) be my guest,
But why not do it on vanilla BF2 with all the other little kids who are already doing it
and leave the people who want to have a tactical, REALISTIC game to do so.
The odd kill with a RPG...fair enough,
But I just came out of a server where approx. 75% of my deaths were from CQ noob tubes or light AT.
It makes everyone want to grab an AT or grenadier kit and do the same back,
But then it really would be the stupid, ridiculous arcade game I was talking about.
I just hope to hell 0.6 sorts these problems out,
If not maybe the Dev's could make a anti-tank kit game mode for all the smacktards out there.
Last edited by jmull on 2007-05-21 15:25, edited 1 time in total.
Less time reading our crappy posts DEV'S, more time working on the MOD that we love 
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DrMcCleod
- Posts: 366
- Joined: 2007-01-11 11:26
jmull wrote:OMG here we go again, saying that people are crying when they make a statement........tissues?......have a cry!
GROW UP IDIOT!!!
There is nothing realistic about having an enemy approach you CQ and aiming your RPG or noobtoob at the ground in front of you
(2 metres away) and firing.
Hmm, that is true. I don't mind people using AT weapons against infantry, after all it happens IRL.
But shooting at the ground from a couple of meters is annoying.
Perhaps longer downtime if you kill yourself?
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Kruder
- Posts: 803
- Joined: 2007-04-05 10:26
Whoever thinks GL are realistic in some way think of the soldier photos or videos you have seen,or better think of actual combat footage we all have seen, have you ever seen a guy with grenade launcher attached to his rifle,if they were that effective every insurgent or US soldier would have one attached or we would see them being used on every footage we watch.
GL in PR have greater kill radius than a tanks HEAT round(or almost same)and they are very accurate,i hope they will be removed completely in a future release.Most noob friendly and unrealistic weapon of PR imo.
About At weapons,the problem is not their kill radius but the quantity of AT class which is said to be fixed in 0.6.
GL in PR have greater kill radius than a tanks HEAT round(or almost same)and they are very accurate,i hope they will be removed completely in a future release.Most noob friendly and unrealistic weapon of PR imo.
About At weapons,the problem is not their kill radius but the quantity of AT class which is said to be fixed in 0.6.
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Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
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KiltedCoyote
- Posts: 6
- Joined: 2007-05-20 18:49




