tank driver view

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blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

tank driver view

Post by blackeagle1992 »

i think the tank driver view is unrealistic t
a thing that can be done is give the tank driver a view that a player has when he is a passenger in an apc you know a square hole and black dark walls around
same thing for apc driver(unless apc driving looks diffrent)
Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

In soviet russia, tanks drive you....


In real life tank drivers are basically blind. They rely on the tank commander to spot. Drivers have a small view which are those small windows in 360 degrees direction.
blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

you remind me someone from bf2 he was a heli pilot to he was playing mashtuur city server and he told me the same thing about russian tanks

and about that wel why not add another place in tank commander place this place will be at the upper cabin(the gunners one)
and there the commander could see everyhing like outside the tank in 360 degrees and then he could spot targets and from this sit tank commander will press a key which gives oclock you could choose it then he willl say 1 oclock 12 oclock 5 oclock and etc and he could also say right or left that way the driver wil know where to turn this thing willl give full realism i give you my word that if you like realism you will enjoy it
Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

If you are referring the the beta, there is no tank driver in PR anymore...
blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

thx bro nice vids and its just like i said the tank command sits up and he has visual on anything h commmandes if move left right hold position ot go
thats for the driver and the driver still has some sight of his own
and about the reloader no need this is already way over the limit
but what i suggest is the closest to reality a pc game could be(i think)
blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

Guerra norte wrote:If you are referring the the beta, there is no tank driver in PR anymore...
ha wtf?
what do you mean?
the same stupid idiotic way it used to be in bf2?
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

No, there's a sepparate gunner position and there's a Tank Commander which has ultra precise telepathic control over the driver.
The driver is not playable which in my opinion is counter productive for people who would like to do some serious tanking.
blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

well thats kinda okay
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

well of course it's not realistic. The fact is driver's in PR/BF2 had nothing to do, but drive, which aside from that, contributed nothing to the tank crew.

Thus, the dev's decided to combine the Tank Driver and Commander Position into 1 position. To "SIMULATE" the Commander giving the Driver the commands to drive. Now with this setup, the driver has a more involved role.

360 Degree view to be perfectly aware.
4x and 10x zoom to help spot enemies for the gunner.
To move the tank without having 2 people involved.

Much better than having a Driver, gunner, commander, and cupola.
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

;)








In 0.6 the driver gets the top commander periscope with ultra zoom.
try it!
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

My only problem with the new commander position in tanks is not being able to quickly reset zoom level to 0. You can be driving around, and suddenly have a bunch of sheep run out in front of you (ok, it'd be sheep in real life, but in PR it's a bunch of retards on crack). Now you have to click altfire until you're back to 0 zoom so you can drive around the sheep/retards properly.
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DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

I think it's brilliant personally. A bit sensitive when zoomed though, like the gunner's view, although I think it represents the commanders abilities very well.
The IED Master 8-)
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

yea the zoom is reaaallllly sensitive on the last zoom level as driver.. one twitch and you're already lookin over another 90 degrees...
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

blackeagle1992 wrote:you remind me someone from bf2
Oh, burn!
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

solodude23 wrote:The actual sensitivity dosn't change it all, it just seems like it since you are zoomed in.
In relation to what you see it does though.

I'm sure we didn't have this problem in 0.5, while zooming in then the sensitivity was no problem. (despite it being only 1 zoom level, still enough to have an effect)
The IED Master 8-)
GrayeKnight
Posts: 900
Joined: 2007-04-01 21:22

Post by GrayeKnight »

the only thing i dont like is that there is no reference point except for the minimap to see which way you are currently looking.

if they had that, then i think it would be very good.
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blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

so those are the sounds of the tanks when they fire and hit
why wont the devs make those sounds its not a problem you just take those sounds from anyt available resource and put it there in the game
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