Dynamic object

Suggestions from our community members for PR:BF2. Read the stickies before posting.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Dynamic object

Post by halvor1 »

Look please add this to pr. THe reason: too make it more realistic

http://www.youtube.com/watch?v=i1BB41ZQLFY
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Post by Filamu »

Suggested before, use search. And it may lag like hell, thing a forest over 17 sq km ....
Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

I'm really impressed someone was able to do this. Would be great for a small 16 player map or somesuch.
Image
-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

I dont see how such a Thing Would Lag as it is Simple Physics, that Container is just falling Under Gravity, I Could see some Usefull Ness or Maybe Just general Fun for stuff like that :-)
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Post by General_J0k3r »

errr... there are dynamic objects known as destroyable buildings ;)
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

they arent dynamic objects FYI...just 2 linked models which swap each other out based on a Geom0 or Geom1 state..wouldnt call that to dynamic..

mind you i have been wondering if we might be able to hae multiple geom states...aka...buildings taking multiple levels of damage... (shudders at the thought of needing to have 18models for one building)
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

halvor2 wrote:Look please add this to pr. THe reason: too make it more realistic SNAPS FINGERS!!!!! at Devs

http://www.youtube.com/watch?v=i1BB41ZQLFY

There I edited your original post, that should help :roll:
benjaminosauras
Posts: 92
Joined: 2007-02-16 12:14

Post by benjaminosauras »

It would be a nice feature.... but I would rather see some issues fixed before added luxuries ^^
Image
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

those trees woud be nice, maybe scattered in clumps on some of the new maps just to add effect.

unless they get added into one of the chinese maps, but then i dont think there would be any forest left sicne all players would be too busy killing trees lol.
Image
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Show an area with loose dirt terrain with a small patch of trees that a tank could break through.
ImageLeMazing.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

jackal22 wrote:those trees woud be nice, maybe scattered in clumps on some of the new maps just to add effect.

unless they get added into one of the chinese maps, but then i dont think there would be any forest left sicne all players would be too busy killing trees lol.
How would you know which are dynamic and which will stop your tank?
Image
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

This would be great if performance wasn't affected as much.
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Desertfox wrote:How would you know which are dynamic and which will stop your tank?
Make them smaller !
You do not have the required permissions to view the files attached to this post.
ImageImage
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

IRL a tank would never be able to fell a well established tree that easily. It should take a considerable amoun of time for a tank to knock a small chunk out of a forest like that. Explosions, on the other hand.....
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
Image
bigmoose332
Posts: 255
Joined: 2007-02-23 20:31

Post by bigmoose332 »

has anyone looked at that guys other videos?

he's not to bad with the old coding is he :p

Bigmoose
98% of the PR public agree, that I am the sexiest man in this community.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Dang, look at the rest of his videos!
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
Image
NYgurkha
Posts: 1545
Joined: 2006-12-01 00:12

Post by NYgurkha »

Every one intrested in BF2 modding knows that SatNav is god. The Devs follow his every move me thinks.

/I think the Dirt Bike in the mod is actually SatNav's work.
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

NYgurkha wrote:Every one intrested in BF2 modding knows that SatNav is god. The Devs follow his every move me thinks.

/I think the Dirt Bike in the mod is actually SatNav's work.
I remember reading that too :o
ImageImage
Post Reply

Return to “PR:BF2 Suggestions”